Fandom

Bogoheart Fan Club

Dragons and Monsters: Island Experience

26,659pages on
this wiki
Add New Page
Comments0 Share
Screen shot 2010-02-15 at 6.48.42 PM What is that!?!


This page is under major construction. There is probably someone hard at work on this. Please do not interfere with their work.

Dragons and Monsters: Island Experience is a combination of two iOS games - Dragon City and Monster Legends. It was released about a year after these games gained considerable popularity. You are all free to add more to this page.

Dragons and Monsters

Dragons and Monsters can be kept in separate habitats of your islands - dragons and monsters can't share a habitat, although one kind of habitat will suit either dragons and monsters. There are ten elements as of present - Fire, Nature, Earth, Water, Lightning, Ice, Darkness, Magic, Metal and Light, with each dragon and monster having one, two or, more rarely, three elements. A Legendary Element also exists, although dragons and monsters of this caste can only be obtained very specific means. There are also three classes used to determine their skills in battle.

  • Speed: Specialises in offence.
  • Heal: Specialises in support.
  • Power: Specialises in defence.

Each Dragon and Monster has a cost at the shop but can also be obtained by breeding other Dragons/Monsters, and a Level you need to reach before obtaining them. Images would be greatly appreciated if anyone on the wiki can be bothered to gather them, but if not that's totally fine.

Dragons

Name Image Lv Element Class Rarity Cost Attacks Upgraded Attacks Special Attack
Flame Dragon 1 Fire Speed Common 100 Gold Punch, Lava Balls, Flaming Arrow, Flamethrower Hard Charge, Nuclear Hit, Incandescent Claws, Concentrated Sunlight Magma Storm
Nature Dragon 2 Nature Heal Common 400 Gold Punch, Stitching Roots, Mass Heal, Fresh Heal Hard Charge, Leaf Blast, Healing Savia for All, Biomass Forest Wind
Double Nature Dragon 2 Nature/Nature Heal Very Rare N/A Hard Charge, Root Whip, Mass Heal, Fresh Heal Headbutt, Root Frenzy, Healing Savia for All, Biomass Forest Wind
Sea Dragon 3 Water Heal Common 600 Gold Punch, Tsunami, Cleanse, Flooding Hard Charge, Storm, Healing Water, Cleansing Whirlpool Tidal Wave
Firebird Dragon 4 Fire/Nature Heal Common 25 Gems Punch, Stitching Roots, Mass Heal, Flamethrower Stunning Hit, Leaf Blast, Healing Savia for All, Concentrated Sunlight Forest Wind
Paradise Dragon 4 Nature/Fire Heal Rare 55 Gems Flying Kick, Lava Balls, Regrowth, Poison Ivy Stunning Hit, Nuclear Hit, Balsamic Winds, Rottening Spell Magma Storm
Butterfly Dragon 4 Fire/Nature Heal Very Rare 100 Gems Hard Charge, Stitching Roots, Flaming Arrow, Fresh Heal Headbutt, Leaf Blast, Nuclear Heat, Biomass Fiery Dance
Blizzard Dragon 4 Fire/Water Speed Common 25 Gems Punch, Tsunami, Flaming Arrow, Flooding Hard Charge, Storm, Incandescent Claws, Cleansing Whirlpool Frost Wave
Cloud Dragon 4 Water/Fire Heal Uncommon 55 Gems Flying Kick, Cleanse, Flaming Arrow, Flooding Headbutt, Healing Water, Incandescent Claws, Cleansing Whirlpool Tidal Wave
Coral Dragon 4 Water/Nature Heal Common 25 Gems Punch, Tsunami, Cleanse, Regrowth Stunning Hit, Storm, Healing Water, Balsamic Winds Energy Surge
Seahorse Dragon 4 Nature/Water Speed Rare 55 Gems Flying Kick, Tsunami, Poison Ivy, Flooding Stunning Hit, Storm, Rottening Spell, Cleansing Whirlpool Acid Rain
Clover Dragon 4 Nature/Ice Speed Common N/A Punch, Stitching Roots, Poison Ivy, Ice Spikes Hard Charge, Leaf Blast, Rottening Spell, Snowstorm Cryogenic Freeze
Petal Dragon 4 Nature/Earth Heal Rare N/A Flying Kick, Stitching Roots, Regrowth, Earthquake Stunning Hit, Leaf Blast, Balsamic Winds, Sandstorm Healing Wind
Nazca Dragon 4 Water/Ice/Darkness Speed Very Rare N/A Hard Charge, Tsunami, Frost Nova, Life Drain Headbutt, Storm, Snowstorm, Leech Devour
Hero Dragon 4 Water/Nature/Earth Speed Epic N/A Hard Charge, Stitching Roots, Earthquake, Downpour Judo Kick, Leaf Blast, Sandstorm, Deluge Forest Song
Mermaid Dragon 4 Light/Water Heal Common N/A Punch, Floral Coup, Magic Blow, Cleanse Hard Charge, Bright Aura, Mana Lightnings, Healing Water Grace Touch
Red Rose Dragon 4 Fire/Light Heal Rare N/A Flying Kick, Floral Coup, Infernal Crack, Heal Hard Charge, Bright Aura, Destiny Chains, Team Heal Disorder
Secret Fire Dragon 4 Water/Fire Heal Rare N/A Flying Kick, Magic Blow, Infernal Crack, Energy Splash Headbutt, Mana Lightnings, Destiny Chains, Energy Storm Vigour Feel
Bride Dragon 4 Light/Nature/Ice Speed Very Rare N/A Hard Charge, Floral Coup, Pollination, Brilliant Firework Headbutt, Bright Aura, Twister of Love, Festive Lights Appeal
Gurgle Dragon 4 Water/Lightning/Ice Speed Epic N/A Hard Charge, Magic Blow, Hibernation, Brilliant Firework Judo Kick, Mana Lightnings, Full Energy, Festive Lights Trance
Terra Dragon 6 Earth Power Common 2000 Gold Punch, Tumbleweed, Flying Kick, Earthquake Hard Charge, Asteroid, Stunning Hit, Sandstorm Totem of Protection
Volcano Dragon 6 Fire/Earth Power Common 30 Gems Punch, Lava Balls, Flying Kick, Earthquake Hard Charge, Nuclear Hit, Headbutt, Sandstorm Magma Storm
Flaming Rock Dragon 6 Earth/Fire Power Rare 65 Gems Flying Kick, Tumbleweed, Flaming Arrows, Rock Wall Stunning Hit, Asteroid, Incandescent Claws, Rock Will Meteor Strike
Granite Dragon 6 Fire/Earth Power Very Rare 120 Gems Hard Charge, Lava Balls, Mud Slap, Rock Wall Headbutt, Nuclear Hit, Rock Slap, Rock Will Totem of Protection
Aztec Dragon 6 Earth/Fire Power Epic 200 Gems Hard Charge, Mud Slap, Rock Wall, Flamethrower Judo Kick, Rock Slap, Rock Will, Concentrated Sunlight Aztec Wealth
Mud Dragon 6 Earth/Water Heal Common 30 Gems Punch, Tumbleweed, Cleanse, Energy Splash Hard Charge, Asteroid, Healing Water, Energy Storm Tidal Wave
Waterfall Dragon 6 Water/Earth Power Rare 65 Gems Flying Kick, Water Splash, Rock Wall, Earthquake Stunning Hit, Storm, Rock Will, Sandstorm Strength of Ages
Plankton Dragon 6 Water/Earth Heal Very Rare 150 Gems Hard Charge, Water Splash, Energy Splash, Earthquake Headbutt, Storm, Energy Storm, Core Shatter Energy Surge
Cactus Dragon 6 Nature/Earth Heal Common 30 Gems Punch, Tumbleweed, Stitching Roots, Fresh Heal Stunning Hit, Asteroid, Leaf Blast, Biomass Totem of Protection
Deep Forest Dragon 6 Earth/Nature Heal Rare 65 Gems Flying Kick, Stitching Roots, Mass Heal, Earthquake Headbutt, Leaf Blast, Healing Savia for All, Sandstorm Healing Wind
Lightning Dragon 10 Lightning Speed Common 5000 Gold Punch, Lightning, Laser Beam, Shutdown Hard Charge, Electric Shock, Electro Ball, Forceful Shutdown Tesla Ray
Laser Dragon 10 Lightning/Fire Speed Common 40 Gems Punch, Lightning, Laser Beam, Flamethrower Stunning Hit, Electric Shock, Electro Ball, Concentrated Sunlight Tesla Ray
Hot Metal Dragon 10 Fire/Lightning Speed Rare 75 Gems Flying Kick, Flaming Arrows, Laser Beam, Shutdown Stunning Hit, Nuclear Heat, Electro Ball, Forceful Shutdown Magma Storm
Gummy Dragon 10 Nature/Lightning Heal Rare 75 Gems Flying Kick, Laser Beam, Regrowth, Poison Ivy Hard Charge, Electro Ball, Balsamic Winds, Rottening Spell Sugar High
Chameleon Dragon 10 Earth/Lightning Speed Common 40 Gems Punch, Lightning, Tumbleweed, Rock Wall Hard Charge, Electric Shock, Asteroid, Protect All Team Tesla Ray
Star Dragon 10 Lightning/Earth Speed Rare 75 Gems Flying Kick, Tumbleweed, Laser Beam, Earthquake Hard Charge, Asteroid, Electro Ball, Sandstorm Shining Stars
Lantern Fish Dragon 10 Water/Lightning Speed Common 40 Gems Punch, Lightning, Laser Beam, Downpour Hard Charge, Electric Shock, Electro Ball, Deluge Acid Rain
Storm Dragon 10 Lightning/Water Heal Rare 75 Gems Flying Kick, Lightning, Cleanse, Energy Splash Hard Charge, Electric Shock, Healing Water, Energy Storm Electric Tornado
Hydra Dragon 10 Water/Lightning Speed Very Rare 150 Gems Hard Charge, Tsunami, Laser Beam, Shutdown Headbutt, Storm, Electro Ball, Forceful Shutdown Tesla Ray
Ice Dragon 13 Ice Speed Common 15000 Gold Punch, Frost Nova, Flying Kick, Ice Spikes Hard Charge, Snowstorm, Headbutt, Icy Wind Cryogenic Freeze
Cool Fire Dragon 13 Speed Rare 80 Gems Flying Kick, Lava Balls, Frost Nova, Flamethrower Headbutt, Nuclear Hit, Snowstorm, Concentrated Sunlight Cryogenic Freeze
Football Dragon 13 Speed Very Rare 160 Gems Hard Charge, Frost Nova, Flaming Arrows, Ice Spikes Headbutt, Snowstorm, Incandescent Claws, Icy Wind Magma Storm
Fire&Ice Dragon 13 Speed Epic 240 Gems Hard Charge, Frost Nova, Headbutt, Flamethrower Stunning Hit, Snowstorm, Judo Kick, Concentrated Sunlight Melting Glacier
Metal Dragon 18 Metal Power Common 30000 Gold Punch, Nail Rain, Magneto, Cannon Balls Hard Charge, Rust, Magnetic Field, Ninja Stars Mechanical Works
Dark Dragon 22 Darkness Speed Common 45000 Gold Punch, Life Drain, Ghost Cloud, Nightmare Hard Charge, Leech, The Grim Reaper, Apocalypse Black Hole
Archangel Dragon 26 Light Heal Rare 60000 Gold Flying Kick, Light Sword, Heal Benefit, Light Prism Hard Charge, Light Star, Double Benefit, Enlightening Wisdom Out of Time
Legacy Dragon 30 Legendary Speed Legendary 1500 Gems Headbutt, Legendary Wind, Paralysing Spell, Rainbow Deus Sword, Aurora Borealis, Immobilising Spell, Legend Spell Forgotten Time
Wind Dragon 30 Legendary Heal Legendary 1500 Gems Headbutt, Legendary Wind, Life Heal, Stamina Heal Deus Sword, Aurora Borealis, Life Salve, Stamina Salve Winds of Life
Crystal Dragon 30 Legendary Power Legendary 1500 Gems Headbutt, Legendary Wind, Shield Breaker, Giant Crystal Deus Sword, Aurora Borealis, Omni Shield Breaker, Defensive Crystal Shattered Crystals
Sap Dragon 30 Legendary Heal Legendary N/A Judo Kick, Legendary Wind, Regenerate, Revitalise Deus Sword, Aurora Borealis, Regeneration, Revitalisation Sap Absorption
Naughty Dragon 30 Legendary Speed Legendary N/A Judo Kick, Celestial Hand, Shutdown, Iron Shock Deus Sword, Soul Breaker, Forceful Shutdown, Ghostly Blades Supernatural

Monsters

Name Image Lv Element Class Rarity Cost Attacks Upgraded Attacks Special Attack
Firesaur 1 Fire Speed Common 100 Gold Razor Claws, Torrid Paw, Burning Ball, Hot Rain Fierce Claws, Rego Ignem, Nuclear Heat, Incandescent Coal Meteor Strike
Rockilla 2 Earth Power Common 400 Gold Spencer Punch, Tarzan Yell, Mud Slap, Rock Wall Triple Punch, Ten Tons of Sand, Rock Slap, Rock Will Strength of Ages
Treezard 3 Nature Heal Common 600 Gold Deep Lash, Bark Scratch, Regrowth, Root Whip Fierce Claws, Log In, Balsamic Winds, Bee Hive Forest Wind
Firekong 4 Fire/Earth Power Common 25 Gems Head Massage, Warm Punch, Melting Fur, Incandescent Rocks Head Smash, Fire Rock, Bonfire, Stone Rod Burning Stick
Freetle 4 Earth/Fire Power Rare 55 Gems One-Two-Three, Punchenge, Creo Ignem, Carapace Triple Punch, Incinerate, Muto Ignem, Protect All Team 1000 Beetles
Greenasaur 4 Fire/Nature Speed Common 25 Gems Furious Swipe, Bark Scratch, Fire Dart, Infected Claws Fierce Claws, Falling Log, Pyrokinesis, There's No Pollen Forest Wind
Pandaken 4 Fire/Nature Speed Uncommon 55 Gems Panda Beat, Hairy Paw, Eucalyptus Smell, Fire Drizzle Stunning Strike, Angry Plant, Zen Meditation, Fire Downpour Zen Fury
Tarzape 4 Nature/Earth Heal Common 25 Gems Head Punch, Tarzan Yell, Gravity Test, Fresh Heal Head Smash, Sand Choke, Biohit, Photosynthesis Overgrown Jungle
Rarawr 4 Earth/Nature Power Rare 55 Gems Momentum Hit, Killimanjaro Charge, Sprint Charge, Sturdy Blow Head Smash, There's No Pollen, Alpha Charge, Expansive Wave Totem of Protection
Dragonian Beast 4 Earth/Nature Power Very Rare 100 Gems Beast Roll, Wild Roots, Brazil Roll, Incandescent Rocks Full Force, Out of Breath, Jungle Fighter, Rockorites Pack Attack
Boneticore 4 Fire/Light Speed Rare N/A Sting, Quick Sting, Cleaning Fire, Campfire Martyaxwar, Brisk Sting, Purifying Fire, Bonfire Spike Cloud
Molem 4 Nature/Earth Power Common N/A Angry Golem, Moss Flood, Centenary Ruins, Moss Slap Stunning Strike, Moss Spores, Millennial Ruins, Rotten Moss Mushroom Barrage
Hellberus 4 Fire/Darkness Speed Rare N/A Hades Jaws, Infernal Flames, Dark Chomp, Hell Bones Multi Bite, Atonement Flames, Infernal Bite, Underworld Beings Hell Doors
Greygoyle 4 Earth/Darkness Speed Very Rare N/A Evil Repeler, Goji, Grotesque Shape, Roof Guard Pebble Claw, Rock Claw, Statue Form, Roof Keeper Temple Protectors
Nemestriborg 4 Metal/Nature Power Epic N/A Bark Strike, Thorn Fling, Spore Blast, Chromed Flora Smart Strike, Toxic Sting, Wild Toxin, Metallic Symbiote Bionic Growth
Wolfkami 4 Nature/Lightning Speed Epic N/A Fierce Claws, Voltaic Clash, Infected Claws, Electrolysis Crushing Claws, Static Electricity, There's No Pollen, Volt Storm Born Dynamo
Thunder Eagle 6 Lightning Speed Common 2000 Gold Flying Attack, Lightning, Fast Attack, Lightning Storm Piercing Attack, Thunder God, Swift Attack, Wrath of Thor Electric Tornado
Double Thunder Eagle 6 Lightning/Lightning Speed Very Rare N/A Piercing Attack, Spark Beam, Fast Attack, Self Shield Piercing Assault, Spark Discharge, Swift Attack, Energy Shield Electric Tornado
Rhynex 6 Lightning/Nature Speed Rare 60 Gems Angry Goring, Leaf Choke, Lightning Storm, Spores Heavy Slam, Quagmire, Wrath of Thor, Force Nature Iron Skin
Rabidex 6 Nature/Lightning Speed Very Rare 100 Gems Huge Claws, Leaf Choke, Lightning Storm, Fast Attack Crushing Claws, Quagmire, Wrath of Thor, Swift Attack Zeus' Touch
Gigram 6 Lightning/Fire Speed Common 30 Gems Razor Claws, Flame Wheel, Haste, Lightning Storm Huge Claws, Nuclear Heat, Mass Haste, Wrath of Thor Thunfire
Thundenix 6 Fire/Lightning Speed Rare 65 Gems Flying Attack, Flame Wheel, Fast Attack, Lightning Storm Stunning Strike, Nuclear Heat, Swift Attack, Wrath of Thor Thunfire
Electrex 6 Earth/Lightning Speed Common 30 Gems Stoning, Lightning, Dazing Hit, Earthquake Rock Shower, Electric Shock, Inner Stiff, Sandstorm Electric Tornado
Bonbon 6 Lightning/Earth Power Rare 65 Gems Razor Claws, Lightning, Shutdown, Earthquake Huge Claws, Thunder God, Forceful Shutdown, Core Shatter Healthy Minerals
Mersnake 10 Water Heal Common 5000 Gold Angry Bite, Water Splash, Energy Splash, Limb Crack Stunning Strike, Storm, Energy Storm, Destabilising Strike Energy Surge
Sealion 10 Fire/Water Speed Common 40 Gems Razor Claws, Bubble, Fire Trap, Flooding Huge Claws, Storm, Nuclear Heat, Cleansing Whirlpool Mercury Wave
Vapwhirl 10 Water/Fire Speed Rare 75 Gems Fan Attack, Burning Cinders, Flooding, Shutdown Stunning Strike, Nuclear Heat, Cleansing Whirlpool, Forceful Shutdown Meteor Strike
Aiden 10 Fire/Water Speed Very Rare 150 Gems Mix Punch, Vapour Attack, Spiral Flame, Vapour Leak Explosive Punch, Heat Cascade, Fire Eruption, Dangerous Vapour Leak Terrovapour
Sheluke 10 Nature/Water Heal Common 40 Gems Angry Bite, Bubble, Stitching Roots, Metabolism Stunning Strike, Storm, Quagmire, Great Metabolism Lush Regrowth
Komocat 10 Water/Nature Heal Rare 75 Gems Razor Claws, Wet Slap, Pollen Smoke, Cleanse Fierce Claws, Cyclone Claws, Poison Flowers, Healing Water Forbidden Water
Shock Turtle 10 Water/Lightning Speed Common 40 Gems Shell Shock, Lightning, Haste, Flooding Shell Spike, Thunder God, Mass Haste, Cleansing Whirlpool Tension Drop
Tyrannoking 13 Darkness Speed Common 15000 Gold Grab or Bite, Jurassic Attack, Ghost Cloud, Nightmare Punch with Life Back, Eye Infection, Blackout, Apocalypse Devour
Genie 18 Magic Speed Common 30000 Gold Magical Punch, Houdini's Slap, Dazing Hit, Arcane Orb Triple Punch, Prismatic Ray, Confusing Hit, Overload Back in Time
Light Spirit 22 Light Heal Common 45000 Gold Double Open Hand Slap, Dazzle, Heal, Self Shield Stunning Strike, Light Spikes, Team Heal, Energy Shield Love Explosion
Metalsaur 26 Metal Power Rare 60000 Gold Combo Stroke, Solid Mass, Ore Charge, Tough-Beta Iron Strike, Huge Mass, Titanium Smack, Compact-Beta Demolition
General Darmith 30 Legendary/Fire Speed Legendary 1500 Gems Incandescent Blade, Fire Flame, Dragon Soul, Dragon Slash Dragon Cut, Fury Flare, Dragon Berseker, Final Slash Dragon Onslaught
General Alces 30 Legendary/Nature Heal Legendary 1500 Gems Wood Bow, Nature Arrow, Spirit Arrow, Restore Arrows Bow Impact, Poisoned Arrow, Soothing Arrow, Relief Arrows Nature Arrows Assault
General Atum 30 Legendary/Earth Power Legendary 1500 Gems Rock Mace, Earth Soldier, Stone Mace, Rock Soldiers Atum's Mace, Stone Soldier, Powerful Mace, Earth Offensive Final Assault
Alces' Pet 30 Nature/Legendary Heal Legendary N/A Autumn Hit, Autumn Leaves, Bighorn Hit, Healing Whirlwind Autumn Effect, Nocuous Leaves, Bighorn Strike, Curative Whirlwind Soul Withered

Combat

The battles in this game are like those in Monster Legends - you bring a party of four creatures (two Dragons and two Monsters) in for the battle. The turn order is at the top of the interface, and when a fighter gets a turn, they can choose one of their attacks to use (they get one attack to start and learn more at Levels 4, 7 and 10). They also have a Special Attack, which has a 5% chance of becoming available for free use each turn.

Attacks

Name Element Power Notes
Punch None 338 None
Razor Claws None 338 None
Deep Lash None 338 None
Spencer Punch None 338 None
Angry Bite None 338 None
Angry Golem None 338 None
Flying Attack None 338 None
Head Massage None 338 None
Furious Swipe None 338 None
Grab or Bite None 338 None
Magical Punch None 338 None
Double Open Hand Slap None 338 None
Panda Beat None 376 None
Sting None 376 None
Angry Goring None 376 None
Flying Kick None 376 None
Hades Jaws None 376 None
One-Two-Three None 376 None
Combo Stroke None 376 None
Shell Shock None 376 None
Momentum Hit None 376 None
Hard Charge None 403 None
Beast Roll None 403 None
Huge Claws None 403 None
Fierce Claws None 403 None
Iron Strike None 403 None
Piercing Attack None 403 None
Evil Repeler None 403 None
Martyaxwar None 403 None
Bark Strike None 403 None
Triple Punch None 403 None
Mix Punch None 403 None
Explosive Punch None 435 None
Pebble Claw None 435 None
Multi Bite None 435 None
Shell Spike None 435 None
Headbutt None 435 None
Heavy Slam None 435 None
Crushing Claws None 435 None
Full Force None 435 None
Piercing Assault None 435 None
Incandescent Blade None 435 None
Wood Bow None 435 None
Rock Mace None 435 None
Autumn Hit None 435 None
Judo Kick None 455 None
Smart Strike None 455 None
Deus Sword None 476 None
Dragon Cut None 476 None
Bow Impact None 476 None
Atum's Mace None 476 None
Autumn Effect None 476 None
Limb Crack None 314 Inflicts Slow, reducing Speed by 25%
Destabalising Strike None 352 Inflicts Slow, reducing Speed by 25%
Dazing Hit None 314 50% chance of inflicting Daze, reducing Attack and Accuracy by 25%
Inner Stiff None 352 50% chance of inflicting Daze, reducing Attack and Accuracy by 25%
Punch with Life Back None 352 Drains HP
Fast Attack None 314 User gets an extra turn, requires a 2 turn cooldown
Swift Attack None 352 User gets an extra turn, requires a 2 turn cooldown
Stunning Hit None 314 Target skips their next turn, requires a 2 turn cooldown
Stunning Strike None 314 Target skips their next turn, requires a 2 turn cooldown
Haste None N/A Gives Haste to one ally, increasing Speed by 25%, requires a 1 turn cooldown
Mass Haste None N/A Gives Haste to all allies, increasing Speed by 25%, requires a 2 turn cooldown
Self Shield None N/A Applies a Medium Shield that absorbs damage equal to 40% of the user's health
Energy Shield None N/A Applies a Medium Shield that absorbs damage equal to 40% of the user's health and protects from all status ailments, requires a 1 turn cooldown
Shutdown None N/A All enemies skip their next turn, requires a 3 turn cooldown
Forceful Shutdown None N/A All enemies skip their next turn and receive a little damage, requires a 3 turn cooldown
Lava Balls Fire 355 None
Torrid Paw Fire 355 None
Warm Punch Fire 355 None
Infernal Flames Fire 355 None
Creo Ignem Fire 376 None
Infernal Crack Fire 376 None
Flame Wheel Fire 314 50% chance of inflicting a Burn, causing a little fire damage at the start of each turn for 3 turns
Burning Cinders Fire 314 50% chance of inflicting a Burn, causing a little fire damage at the start of each turn for 3 turns
Flaming Arrow Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Campfire Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Spiral Fire Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Fire Dart Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Melting Fur Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Cleaning Fire Fire 314 Cures the user's status ailments
Burning Ball Fire 513 Requires a 1 turn cooldown
Fire Trap Fire 513 Requires a 1 turn cooldown
Flamethrower Fire 587 Requires a 1 turn cooldown
Hot Rain Fire 311 Targets all enemies, requires a 1 turn cooldown
Fire Drizzle Fire 311 Targets all enemies, requires a 1 turn cooldown
Fire Flame Fire 365 None
Nuclear Hit Fire 435 None
Rego Ignem Fire 435 None
Atonement Flames Fire 435 None
Muto Ignem Fire 455 None
Destiny Chains Fire 455 None
Fire Rock Fire 435 None
Incandescent Claws Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Incinerate Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Pyrokinesis Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Bonfire Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Eruption Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Bonfire Fire 413 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns
Nuclear Heat Fire 314 Inflicts a Burn, causing a little fire damage at the start of each turn for 3 turns, and Daze, reducing Attack and Accuracy by 25% for 3 turns
Purifying Fire Fire 352 Cures the user's status ailments
Concentrated Sunlight Fire 650 Requires a 1 turn cooldown
Incandescent Coal Fire 311 Targets all enemies and has a 40% chance to Burn each enemy, requires a 1 turn cooldown
Fire Downpour Fire 330 Targets all enemies, requires a 1 turn cooldown
Fury Flare Fire 465 None
Stitching Roots Nature 355 None
Bark Scratch Nature 355 None
Hairy Paw Nature 355 None
Killimanjaro Charge Nature 355 None
Wild Roots Nature 355 None
Thorn Fling Nature 355 None
Moss Flood Nature 355 None
Leaf Choke Nature 355 None
Nature Arrow Nature 365 None
Autumn Leaves Nature 365 None
Gravity Test Nature 376 None
Pollination Nature 376 None
Spores Nature 311 Targets all foes, requires a 1 turn cooldown
Brazil Roll Nature 314 50% chance to make the target skip their next turn
Ecualyptus Smell Nature 311 Heals the user for 20% of their HP
Spore Blast Nature 314 50% chance of inflicting Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Infected Claws Nature 314 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Moss Slap Nature 314 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Pollen Smoke Nature 314 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Root Whip Nature 411 None
Mass Heal Nature N/A Heals all allies for 25% of their HP, requires a 1 turn cooldown
Restore Arrows Nature N/A Heals all allies for 20% of their HP
Fresh Heal Nature N/A Heals one ally for 40% of their HP
Healing Whirlwind Nature N/A Heals one ally for 40% of their HP
Regrowth Nature N/A Target regenerates a little HP at the start of each turn for 3 turns
Metabolism Nature N/A Target regenerates a little HP at the start of each turn for 3 turns
Sprint Charge Nature 513 Requires a 1 turn cooldown
Leaf Blast Nature 435 None
Toxic Sting Nature 435 None
Moss Spores Nature 435 None
Twister of Love Nature 455 None
Nocuous Leaves Nature 465 None
Quagmire Nature 411 40% chance to inflict Slow, reducing Speed by 25%
Biohit Nature 476 None
Root Frenzy Nature 476 None
Healing Savia for All Nature N/A Heals all allies for 35% of their HP, requires a 1 turn cooldown
Relief Arrows Nature N/A Heals all allies for 40% of their HP, requires a 1 turn cooldown
Biomass Nature N/A Heals one ally for 40% of their HP and cures status ailments, requires a 1 turn cooldown
Curative Whirlwind Nature N/A Heals all allies for 40% of their HP, requires a 1 turn cooldown
Photosynthesis Nature N/A Heals one ally for 20% of their HP and makes them regenerate a little HP every turn for 3 turns
Great Metabolism Nature N/A Heals one ally for 20% of their HP and makes them regenerate a little HP every turn for 3 turns
Zen Meditation Nature 330 Heals the user for 40% of their HP, requires a 1 turn cooldown
Log In Nature 435 None
Falling Log Nature 435 None
Balsamic Winds Nature N/A All allies regenerate a little HP at the start of each turn for 3 turns, requires a 1 turn cooldown
Bee Hive Nature 330 Targets all foes, requires a 1 turn cooldown
Force Nature Nature 330 Targets all foes, requires a 1 turn cooldown
Jungle Fighter Nature 413 50% chance to make the target skip their next turn, requires a 1 turn cooldown
Wild Toxin Nature 413 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
There's No Pollen Nature 413 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Rotten Moss Nature 413 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Poison Flowers Nature 413 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Poisoned Arrow Nature 428 Inflicts Poison, causing a little nature damage at the start of each turn and lowering Attack by 19% for 3 turns
Stoning Earth 355 None
Tarzan Yell Earth 355 None
Tumbleweed Earth 355 None
Punchenge Earth 355 None
Goji Earth 355 None
Earth Soldier Earth 365 None
Mud Slap Earth 387 None
Rock Wall Earth N/A Applies a Medium Shield that absorbs damage equal to 40% of the target's health
Carapace Earth N/A Applies a Small Shield that absorbs damage equal to 30% of the target's health and protects from Daze
Grotesque Shape Earth 314 User gains a Tiny Shield that absorbs damage equal to 20% of their health
Sturdy Blow Earth 325 Target skips their next turn, requires a 2 turn cooldown
Earthquake Earth 311 Targets all enemies, requires a 1 turn cooldown
Rock Soldiers Earth 314 Targets all enemies, requires a 1 turn cooldown
Incandescent Rocks Earth 587 Requires a 1 turn cooldown
Centenary Rocks Earth 587 Requires a 1 turn cooldown
Rock Shower Earth 435 None
Ten Tons of Sand Earth 435 None
Sand Choke Earth 435 None
Asteroid Earth 435 None
Rock Claw Earth 435 None
Rock Slap Earth 387 Target skips their next turn, requires a 2 turn cooldown
Stone Rod Earth 403 Target skips their next turn, requires a 2 turn cooldown
Sandstorm Earth 330 Targets all enemies, requires a 1 turn cooldown
Core Shatter Earth 330 Targets all enemies, requires a 1 turn cooldown
Earth Offensive Earth 338 Targets all enemies, requires a 1 turn cooldown
Rock Will Earth N/A Applies a Medium Shield that absorbs damage equal to 40% of the target's health and protects from Stun and Daze, requires a 1 turn cooldown
Protect All Team Earth N/A All team members gain a Medium Shield that absorbs damage equal to 40% of their health, requires a 2 turn cooldown
Statue Form Earth 352 User gains a Tiny Shield that absorbs damage equal to 20% of their health
Rockorites Earth 650 Requires a 1 turn cooldown
Millennial Ruins Earth 650 Requires a 1 turn cooldown
Tsunami Water 355 None
Water Splash Water 355 None
Bubble Water 355 None
Vapour Attack Water 355 None
Wet Slap Water 355 None
Magic Blow Water 376 None
Storm Water 435 None
Cyclone Claws Water 435 None
Mana Lightnings Water 455 None
Cleanse Water N/A Cures the target's status ailments
Healing Water Water N/A Cures the target's status ailments and heals them for 20% of their HP
Energy Splash Water N/A Restores up to three units of the target's Energy
Energy Storm Water N/A Restores up to three units of the team's Energy, requires a 1 turn cooldown
Flooding Water 411 None
Cleansing Whirlpool Water 476 Removes good effects, requires a 1 turn cooldown
Downpour Water 314 Targets all foes and removes good effects, requires a 2 turn cooldown
Deluge Water 330 Targets all foes and removes good effects, requires a 2 turn cooldown
Vapour Leak Water 314 Targets all foes, requires a 1 turn cooldown
Dangerous Vapour Leak Water 330 Targets all foes, requires a 1 turn cooldown
Heat Cascade Water 355 Target loses five units of energy and user regains five units of energy, requires a 1 turn cooldown
Lightning Lightning 355 None
Voltaic Clash Lightning 355 None
Laser Beam Lightning 387 None
Hibernation Lightning 387 None
Spark Beam Lightning 411 None
Thunder God Lightning 435 None
Electric Shock Lightning 435 None
Static Electricity Lightning 435 None
Electro Ball Lightning 455 None
Full Energy Lightning 455 None
Spark Discharge Lightning 476 None
Lightning Storm Lightning 311 Targets all enemies, requires a 1 turn cooldown
Electrolysis Lightning 311 Targets all enemies, requires a 1 turn cooldown
Wrath of Thor Lightning 330 Targets all enemies, requires a 1 turn cooldown
Volt Storm Lightning 330 Targets all enemies, requires a 1 turn cooldown
Frost Nova Ice 355 None
Ice Spikes Ice 411 None
Brilliant Firework Ice 411 None
Snowstorm Ice 435 None
Icy Wind Ice 476 None
Festive Lights Ice 476 None
Jurassic Attack Darkness 355 None
Ghost Cloud Darkness 376 None
Dark Chomp Darkness 513 Requires a 1 turn cooldown
Roof Guard Darkness 314 Reduces the target's Attack by 25%
Hell Bones Darkness 314 Inflicts Nightmares, causing the target to lose one unit of Energy at the start of each turn for 3 turns
Nightmare Darkness 311 Targets all foes, requires a 1 turn cooldown
Eye Infection Darkness 413 40% chance to Blind the target, reducing Accuracy by 50%
Blackout Darkness 455 None
The Grim Reaper Darkness 455 None
Infernal Bite Darkness 625 Requires a 1 turn cooldown
Roof Keeper Darkness 413 Reduces the target's Attack by 25%
Underworld Beings Darkness 413 Inflicts Nightmares, causing the target to lose one unit of Energy at the start of each turn for 3 turns
Life Drain Darkness 314 Drains HP
Leech Darkness 352 Drains HP
Apocalypse Darkness 330 Targets all foes, requires a 1 turn cooldown
Nail Rain Metal 355 None
Solid Mass Metal 355 None
Magneto Metal 314 Target becomes temporarily weak to Metal, requires a 1 turn cooldown
Chromed Flora Metal 314 Target becomes temporarily weak to Metal
Ore Charge Metal 314 50% chance for the target to become temporarily weak to Metal
Magnetic Field Metal 311 Targets all foes, each target has a 40% chance to temporarily become weak to Metal, requires a 1 turn cooldown
Metallic Symbiote Metal 352 Target becomes temporarily weak to Metal
Titanium Smack Metal 352 50% chance for the target to become temporarily weak to Metal
Cannon Balls Metal 587 Requires a 1 turn cooldown
Tough-Beta Metal 314 50% chance of inflicting Daze, reducing Attack and Accuracy by 25%
Rust Metal 435 None
Huge Mass Metal 435 None
Compact-Beta Metal 352 50% chance of inflicting Daze, reducing Attack and Accuracy by 25%
Ninja Stars Metal 650 Requires a 1 turn cooldown
Houdini's Slap Magic 355 None
Arcane Orb Magic 311 Targets all foes, requires a 1 turn cooldown
Prismatic Ray Magic 435 None
Overload Magic 330 Targets all foes, requires a 1 turn cooldown
Dazzle Light 355 None
Quick Sting Light 355 None
Light Sword Light 355 None
Light Spikes Light 435 None
Brisk Sting Light 435 None
Light Star Light 435 None
Heal Light N/A Heals one ally for 40% of their HP
Team Heal Light N/A Heals all allies for 40% of their HP, requires a 1 turn cooldown
Heal Benefit Light N/A Target gets 50% more benefit from healing for 3 turns
Double Benefit Light N/A Target gets 100% more benefit from healing for 3 turns
Light Prism Light 587 Requires a 1 turn cooldown
Enlightening Wisdom Light 650 Requires a 1 turn cooldow
Legendary Wind Legendary 365 None
Celestial Hand Legendary 365 None
Dragon Slash Legendary 413 None
Spirit Arrow Legendary 413 None
Stone Mace Legendary 413 None
Bighorn Hit Legendary 387 50% chance to inflict Daze, reducing Attack and Accuracy by 25% for 3 turns
Paralysing Spell Legendary N/A Target skips their next turn, requires a 1 turn cooldown
Immobilising Spell Legendary N/A Target skips their next two turns, requires a 2 turn cooldown
Dragon Soul Legendary N/A Target gains a 50% damage and accuracy boost, requires a 1 turn cooldown
Dragon Berserker Legendary N/A All allies gain a 50% damage and accuracy boost, requires a 2 turn cooldown
Shield Breaker Legendary N/A Target has active shields removed
Omni Shield Breaker Legendary N/A All enemies have active shields removed, requires a 1 turn cooldown
Giant Crystal Legendary N/A Applies a Big Shield that absorbs damage equal to half the target's health
Defensive Crystal Legendary N/A Applies a Big Shield that absorbs damage equal to half the target's health and protects from all status ailments
Rainbow Legendary 314 Targets all enemies, requires a 1 turn cooldown
Iron Shock Legendary 628 Requires a 1 turn cooldown
Regenerate Legendary N/A Target regenerates a little health at the start of each turn for 3 turns
Revitalise Legendary N/A Target regenerates one unit of Energy at the start of each turn for 3 turns
Life Heal Legendary N/A Restores 50% of the target's health
Stamina Heal Legendary N/A Restores five units of the target's Energy
Regeneration Legendary N/A All allies regenerate a little health at the start of each turn for 3 turns, requires a 1 turn cooldown
Revitalisation Legendary N/A All allies regenerate one unit of Energy at the start of each turn for 3 turns, requires a 1 turn cooldown
Life Salve Legendary N/A Fully restores the target's health, requires a 1 turn cooldown
Stamina Salve Legendary N/A Fully restores the target's Energy, requires a 1 turn cooldown
Aurora Borealis Legendary 465 None
Soul Breaker Legendary 465 None
Final Slash Legendary 513 None
Soothing Arrow Legendary 487 Reduces the target's Attack by 25%
Powerful Mace Legendary 513 None
Bighorn Strike Legendary 465 Inflicts Daze, reducing Attack and Accuracy by 25% for 3 turns
Ghostly Blades Legendary 687 Requires a 1 turn cooldown
Legend Spell Legendary 338 Targets all enemies, requires a 1 turn cooldown

Special Attacks

Name Element Power Notes
Magma Storm Fire 950 Targets all enemies
Meteor Strike Fire 700 Targets all enemies, inflicts Burn and Daze
Forest Wind Nature N/A Heals all allies for 50% of their HP and cures status ailments
Strength of Ages Earth N/A Temporarily doubles maximum health and draws all single-target attacks to the user
Totem of Protection Earth N/A Restores two units of energy and applies a Full Shield that absorbs damage equal to the target's health
Tidal Wave Water 950 Targets all enemies
Energy Surge Water N/A Fully restores the team's Energy and lowers the Energy of all enemies by five units
Tesla Ray Lightning 1200 None
Electric Tornado Lightning 950 Targets all enemies
Burning Stick Earth 1050 Inflicts Burn
Frost Wave Water 800 Targets all enemies, inflicts Slow
1000 Beetles Earth N/A All enemies lose the ability to dodge attacks, and healing becomes less effective on them for 3 turns
Zen Fury Fire 1350 Charges and restores two units of Energy on the first turn, then attacks all enemies on the second turn
Fiery Dance Fire 800 Targets all enemies, inflicts Blind
Acid Rain Water 800 Targets all enemies, inflicts Poison
Pack Attack Nature 700 Targets all enemies, inflicts Daze and Slow
Cryogenic Freeze Ice 1050 Causes the target to skip their next turn
Devour Darkness N/A 50% chance to instantly defeat the target
Healing Wind Nature N/A All allies regenerate a little HP at the start of each turn for 10 turns
Forest Song Nature 800 Damages all enemies and heals all allies for an amount determined by the average damage dealt
Forgotten Time Legendary 1350 None
Dragon Onslaught Legendary 1050 Targets all enemies
Mechanical Works Metal 800 Targets all foes and makes them temporarily vulnerable to Metal
Back in Time Magic N/A All enemies have their Attack lowered by 39% for 4 turns
Iron Skin Nature N/A Restores two units of energy and applies a Full Shield that absorbs damage equal to the target's health
Zeus' Touch Lightning 1050 Main enemy receives the full damage, other enemies receive reduced damage
Thunfire Lightning 950 Main enemy receives the full damage, all enemies receive a Burn
Aztec Wealth Earth N/A All allies regenerate a little HP at the start of each turn for 3 turns, and gain a Medium Shield that absorbs damage equal to 40% of the target's health
Healthy Minerals Earth N/A All allies regenerate a little HP at the start of each turn for 3 turns, and gain a Medium Shield that absorbs damage equal to 40% of the target's health
Sugar High Nature 700 Targets all enemies, 40% chance of inflicting Slow on each enemy, and 40% chance of giving each ally Haste
Shining Stars Lightning 800 Targets all enemies, each enemy has a 50% chance to skip their next turn
Overgrown Jungle Nature N/A All allies regenerate a little HP at the start of each turn for 3 turns and gain a 50% damage boost
Sap Absorption Nature N/A Heals all allies for 20% of their HP, cures status ailments and provides a 50% damage and accuracy boost
Mercury Wave Fire 800 Targets all enemies, inflicts Slow
Terrovapour Water 950 Targets all enemies
Nature Arrows Assault Legendary 900 Targets all enemies, inflicts Poison
Winds of Life Legendary N/A Revives all defeated allies with full health and Energy
Black Hole Darkness 950 Targets all enemies
Love Explosion Light N/A All allies regenerate a little HP at the start of each turn for 3 turns and are cured of status ailments
Spike Cloud Light 950 Targets all enemies
Mushroom Barrage Nature 800 Targets all enemies, inflicts Daze
Hell Doors Darkness N/A Instantly defeats the target after 3 turns
Lush Regrowth Nature N/A Heals all allies for 50% of their HP and cures status ailments
Forbidden Water Water 800 Targets all enemies, inflicts Poison
Temple Protectors Darkness 800 Targets all enemies, all allies gain a Tiny Shield that absorbs damage equal to 20% of their health
Grace Touch Light N/A Cures the target's status ailments and fully restores their HP
Bionic Growth Metal 700 Targets all foes, inflicts Poison and makes them temporarily vulnerable to Metal
Born Dynamo Lightning 1200 Charges and restores two units of Energy on the first turn, then attacks and Dazes all enemies on the second turn
Soul Withered Nature N/A All enemies have active shields removed and take damage from healing for 3 turns
Disorder Fire 1200 None
Vigour Feel Water N/A One ally gains a 100% damage and accuracy boost and is cured of status ailments
Appeal Ice N/A All allies are immune to status ailments for 4 turns
Trance Lightning N/A All enemies will attack their allies next turn
Supernatural Legendary N/A Instantly defeats the target after 2 turns
Demolition Metal 950 Targets all enemies
Out of Time Light N/A All enemies gain Slow, all allies gain Haste and the user gains an extra turn
Final Assault Legendary 1350 None
Shattered Crystals Legendary N/A All allies become immune to damage, excluding damage from status ailments, for 2 turns
Melting Glacier Ice N/A All enemies skip their next turn and receive mediocre damage
Tension Drop Water N/A All enemies have their health halved

Energy

All attacks use up one of the user's ten units of energy. If they're out of energy, they can't attack. Instead of attacking, your fighters have the option to take a turn to "recharge", restoring five units of Energy.

Elements

In battle, elements determine the damage your fighters take. If the attack is of the same element of the user, damage taken is reduced by 50%. If they are weak against the element, however, they take 50% more damage. Elemental weaknesses are listed below...

  • Fire beats Ice
  • Ice beats Nature
  • Nature beats Magic
  • Magic beats Metal
  • Metal beats Light
  • Light beats Darkness
  • Darkness beats Earth
  • Earth beats Lightning
  • Lightning beats Water
  • Water beats Fire
  • Legendary beats itself

(This is subject to change should more elements get introduced)

Buildings

Name Lv Cost Purpose
Flame Habitat 1 100 Gold Serves as a home for Fire-Elemental dragons or monsters, but not both. When unupgraded, it can hold 2 dragons/monsters and 100 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Hatchery 1 N/A You start out with a Hatchery and can upgrade it with Gems. The Hatchery can hold eggs until they hatch, which takes anywhere between a few minutes and several hours depending on the creature's rarity. Upgrading it lets you keep more eggs in there.
Farm 1 300 Gold Here, you can make Food for your Dragons and Monsters, used to make them gain experience. This level of farm has three types of crops. The first costs 50 Gold to plant, takes 30 seconds to grow and is worth 15 units of food. The second costs 250 Gold to plant, takes 3 minutes to grow and is worth 75 units of food. The third costs 1000 Gold to plant, takes 10 minutes to grow and is worth 250 units of food.
Nature Habitat 2 400 Gold Serves as a home for Nature-Elemental dragons or monsters, but not both. When unupgraded, it can hold 2 dragons/monsters and 250 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Terra Habitat 2 400 Gold Serves as a home for Earth-Elemental dragons or monsters, but not both. When unupgraded, it can hold 2 dragons/monsters and 250 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Sea Habitat 3 600 Gold Serves as a home for Water-Elemental dragons or monsters, but not both. When unupgraded, it can hold 2 dragons/monsters and 300 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Breeding Garden 4 500 Gold For some odd reason, if you bring two dragons or monsters in here and leave them for a while, you'll get an Egg. This is the only way to get two-element species without using Gems or participating in events. Remember that two-element species can breed as well.
Electric Habitat 6 1500 Gold Serves as a home for Lightning-Elemental dragons or monsters, but not both. When unupgraded, it can hold 2 dragons/monsters and 500 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Multiplayer Arena 7 3000 Gold Once this has been built, you can challenge people around the world to battles, and enter tournaments for a chance to earn a rare Dragon or Monster!
Ruby Mine 7 1000 Gold With this mine, you can collect Rubies, that can be put to use at the Jewel House.
Jewel House 7 3500 Gold This place allows you to sell jewels to earn Gold and sometimes Gems in exchange, or get jewels cut to improve their worth.
Sapphire Mine 8 1500 Gold With this mine, you can collect Sapphires, that can be put to use at the Jewel House.
Topaz Mine 9 2000 Gold With this mine, you can collect Topazes, that can be put to use at the Jewel House.
Big Farm 9 3000 Gold Here, you can make Food for your Dragons and Monsters, used to make them gain experience. This level of farm has six types of crops. The first three are identical to those of the previous farm level. As for the new crops, the first costs 3000 Gold to plant, takes 25 minute to grow and is worth 700 units of food. The second costs 6500 Gold to plant, takes 1 hour to grow and is worth 1425 units of food. The third costs 12000 Gold to plant, takes 2 hours to grow and is worth 3000 units of food.
Emerald Mine 10 2500 Gold With this mine, you can collect Emeralds, that can be put to use at the Jewel House.
Golden Tower 10 6000 Gold A tower that serves as home to one of the mysterious Dragon Princes. In this tower, you can receive Quests to earn items. You can do things around your island to earn these items, and should you gather every requested item, you'll be rewarded with a suitable amount of Gold. The amount of items you'll need to collect differs, but tends to increase in proportion to your Level.
Fire Crystal 10 5000 Gold Increases the Gold income of Fire-Elemental dragons and monsters in the area.
Nature Crystal 11 5000 Gold Increases the Gold income of Nature-Elemental dragons and monsters in the area.
Earth Crystal 12 5000 Gold Increases the Gold income of Earth-Elemental dragons and monsters in the area.
Onyx Mine 13 3000 Gold With this mine, you can collect Onyxes, that can be put to use at the Jewel House.
Water Crystal 13 5000 Gold Increases the Gold income of Water-Elemental dragons and monsters in the area.
Ice Habitat 13 7500 Gold Serves as a home for Ice-Elemental dragons. When unupgraded, it can hold 2 dragons and 750 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Darkness Habitat 13 7500 Gold Serves as a home for Earth-Elemental monsters. When unupgraded, it can hold 2 monsters and 750 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Crystal Tower 13 8000 Gold A tower that serves as home to one of the mysterious Dragon Princes. In this tower, you can receive Quests to earn items. You can do things around your island to earn these items, and should you gather every requested item, you'll be rewarded with a suitable amount of Gems. The amount of items you'll need to collect differs, but tends to increase in proportion to your Level.
Lightning Crystal 15 5000 Gold Increases the Gold income of Lightning-Elemental dragons and monsters in the area.
Rune Temple 15 7500 Gold Using this, you can buy Runes or craft Runes using existing ones. Equip up to three Runes on your dragons and monsters to raise their stats (Attack, Health, Speed and Gold Revenue). Upgrading the Rune Temple allows you to obtain higher level Runes.
Diamond Mine 16 4000 Gold With this mine, you can collect Diamonds, that can be put to use at the Jewel House.
Bakery Tower 16 10000 Gold A tower that serves as home to one of the mysterious Dragon Princes. In this tower, you can receive Quests to earn items. You can do things around your island to earn these items, and should you gather every requested item, you'll be rewarded with a suitable amount of Food. The amount of items you'll need to collect differs, but tends to increase in proportion to your Level.
Huge Farm 16 10000 Gold Here, you can make Food for your Dragons and Monsters, used to make them gain experience. This level of farm has nine types of crops. The first six are identical to those of the previous farm level. As for the new crops, the first costs 20000 Gold to plant, takes 3 hours to grow and is worth 5000 units of food. The second costs 30000 Gold to plant, takes 5 hours to grow and is worth 7500 units of food. The third costs 40000 Gold to plant, takes 6 hours to grow and is worth 10000 units of food.
Ice Crystal 18 5000 Gold Increases the Gold income of Ice-Elemental dragons in the area.
Metal Habitat 18 15000 Gold Serves as a home for Metal-Elemental dragons. When unupgraded, it can hold 2 dragons and 1200 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Magic Habitat 18 15000 Gold Serves as a home for Magic-Elemental monsters. When unupgraded, it can hold 2 monsters and 1200 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.
Magic Crystal 20 5000 Gold Increases the Gold income of Magic-Elemental monsters in the area.
Platinum Castle 20 15000 Gold Increases a random stat of all dragons and monsters in the area.
Training Centre 20 15000 Gold Take your dragons and monsters to the Training Centre to teach them new attacks as a replacement for existing attacks. Remember, only dragons and monsters at Level 10 or higher can go to the Training Centre, and each training session will take some time.
Darkness Crystal 22 5000 Gold Increases the Gold income of Dark-Elemental dragons and monsters in the area.
Metal Crystal 24 5000 Gold Increases the Gold income of Metal-Elemental dragons and monsters in the area.
Light Crystal 26 5000 Gold Increases the Gold income of Light-Elemental dragons and monsters in the area.
Legendary Habitat 30 40000 Gold Serves as home for Legendary dragons or monsters, but not both. When unupgraded, it can hold 1 dragon/monster and 3000 Gold. It can be upgraded with Gold to raise the amount of Gold it can hold, and eventually the number of residents that can stay there.

Events

Magic Garden

Created by KirbiMiroir (talkcontribsguestbook)

In this event, the player must gather items in order to obtain each of six dragons. The Clover Dragon, Petal Dragon, Nazca Dragon, Hero Dragon, Double Nature Dragon and Sap Dragon are available through this event.

Dragons

Dragon Elements Rarity Item 1 Item 2 Item 3 Item 4 Item 5
Clover Dragon Nature/Ice Common
Water (x14)
Obtained by collecting Gold
Sun (x9)
Obtained by collecting Food
Bird (x2)
Obtained by winning battles
N/A N/A
Petal Dragon Nature/Earth Rare
Water (x17)
Obtained by collecting Gold
Sun (x12)
Obtained by collecting Food
Bird (x2)
Obtained by winning battles
N/A N/A
Nazca Dragon Water/Ice/Darkness Very Rare
Water (x23)
Obtained by collecting Gold
Sun (x15)
Obtained by collecting Food
Bird (x3)
Obtained by winning battles
N/A N/A
Hero Dragon Water/Nature/Earth Epic
Water (x29)
Obtained by collecting Gold
Sun (x19)
Obtained by collecting Food
Bird (x3)
Obtained by winning battles
N/A N/A
Double Nature Dragon Nature/Nature Very Rare
Water (x33)
Obtained by collecting Gold
Sun (x23)
Obtained by collecting Food
Bird (x4)
Obtained by winning battles
N/A N/A
Sap Dragon Legendary Legendary
Water (x38)
Obtained by collecting Gold
Sun (x26)
Obtained by collecting Food
Bird (x5)
Obtained by winning battles
N/A N/A

Forest Maze

Created by KirbiMiroir (talkcontribsguestbook)

In this event, the player must gather Lights in order to progress through the maze and find the eight monsters. The Double Thunder Eagle, Boneticore, Molem, Hellberus, Greygoyle, Nemestriborg, Wolfkami and Alces' Pet are available through this event.

Lights

Lights are used to make moves throughout the maze. To collect Lights, you can do the following...

Action Maximum Lights per Action
Collecting Gold 6
Collecting Food 25
Feeding your Dragons and Monsters 50
Winning Battles 75
Breeding your Dragons and Monsters 150
Hatching Hybrid Eggs 250

Monsters

Monster Elements Rarity
Double Thunder Eagle Lightning/Lightning Very Rare
Boneticore Fire/Light Rare
Molem Nature/Earth Common
Hellberus Fire/Darkness Rare
Greygoyle Earth/Darkness Very Rare
Nemestriborg Nature/Metal Epic
Wolfkami Lightning/Nature Epic
Alces' Pet Nature/Legendary Legendary

Ancient Temple

Created by KirbiMiroir (talkcontribsguestbook)

In this event, the player must complete quests to earn Keys used to free Dragons. The Mermaid Dragon, Red Rose Dragon, Secret Fire Dragon, Bridge Dragon, Gurgle Dragon and Naughty Dragon are available through this event.

Dragons

Dragon Elements Rarity No. of Keys
Mermaid Dragon Water/Light Common 1
Red Rose Dragon Fire/Light Rare 2
Secret Fire Dragon Water/Fire Rare 2
Bride Dragon Light/Nature/Ice Very Rare 3
Gurgle Dragon Water/Lightning/Ice Epic 4
Naughty Dragon Legendary Legendary 5

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.