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Super Mario and the Starry Sky is a game for the Nintendo Wii, released in 2013. It is often treated as the third instalment of the Super Mario Galaxy series.

Story

Once upon a time, there was a civilisation of stars called the Lumas. They dwelled in the Starry Sky, where no humans ventured. One day, however, a girl named Rosalina found a white Luma whose mother had suspiciously gone missing...

In the present day, the Star Festival, devoted to the Lumas, has come to an end. But the night keeps carrying on, showing no sign of giving way to daylight. Princess Peach wishes to investigate, but cannot do so without worrying Toadsworth, her advisor.

Toadsworth convinces a shy blue Toad to accompany Peach. Mario and Luigi then come over to join her as well. Soon, they come across a Luma, which leads them to Rosalina's house. Here, they find Rosalina and a small group of Lumas, who became aware of the theft of the Starry Sky's Power Stars and wish to gather them to restore the daylight.

Gameplay

Rosalina's house links to the eight worlds of the game, which are accessed through domes in her house. Each world has three main areas, two bonus areas, one unlockable area and either one or two boss areas. There are up to four Power Stars in each area - in most areas, these would be the main Star, the rare Star, the boss Star and the coloured Star, which can only be obtained in a special trial which is unlocked by collecting every other star in the area. In areas with bosses, there is only one Star.

In the areas, the player uses the Nunchuk's Control Stick to move, A to jump and a shake of the remote to perform a spin attack. Point the remote at the screen to move the Cursor, which can collect any coins it touches. You may shoot these coins as projectiles by pointing and pressing B, although one may also choose to save up their coins, as they are used to unlock bonus areas. Getting hit will reduce the character's health, and once it reaches zero they are sent back to Rosalina's house unless they have an extra life.

There are four playable characters with different properties - Mario has greater spin attack range, Luigi can jump higher, Peach can float after a jump and Toad can move faster. You can swap your playable character by talking to the character you wish to swap to at Rosalina's house. Additionally, another player may control a second cursor. This cursor, much like player one's cursor, can be used to collect coins and shoot them with the B Button.

Items

Name Function
Super Mushroom Restores health. If health is full, it gives an extra life.
1-Up Mushroom Gives an extra life.
Earth Mushroom Shake the remote to launch a ring of rocky spikes. This ability can only be used once.
Fire Mushroom Shake the remote to lob explosive fireballs. This ability can only be used once.
Water Mushroom Shake the remote to fire a focused blast of water. This ability can only be used once.
Wind Mushroom Shake the remote to create a tornado around the user. This ability can only be used once.
Earth Flower While this power is active, shake the remote to throw a large rock. If you obtain an Earth Flower while the effect is active, two yellow spheres accompany the player and launch smaller rocks whenever you attack. This power goes away when the player takes damage.
Fire Flower While this power is active, shake the remote to throw a homing fireball. If you obtain a Fire Flower while the effect is active, two red spheres accompany the player and launch smaller fireballs whenever you attack. This power goes away when the player takes damage.
Water Flower While this power is active, shake the remote to throw a fast-moving water jet. If you obtain a Water Flower while the effect is active, two blue spheres accompany the player and launch smaller water jets whenever you attack. This power goes away when the player takes damage.
Wind Flower While this power is active, shake the remote to throw three wind projectiles. If you obtain a Wind Flower while the effect is active, two green spheres accompany the player and launch smaller projectiles whenever you attack. This power goes away when the player takes damage.
Star Chip Collect five of these to create a Sling Star. Orange Star Chips create a Sky Star, while Blue Star Chips create a Sea Star.
Rainbow Star Provides temporary invincibility.
Koopa Shell Throw this as a projectile by shaking the remote. You can also bring it into water to allow undersea movement. While using a shell to travel in water, you'll move forwards constantly and can steer with the Circle Pad.
Yoshi Egg Jump on this to have it hatch into a Yoshi. While riding Yoshi, your ability to shoot coins is replaced by a command in which Yoshi eats an enemy and can spit out what remains of them as a projectile. He can also perform a flutter jump if you hold A in mid-air.
Dash Pepper While riding a Yoshi, collect this to gain a temporary burst of immense speed, enough to run up walls.
Blimp Fruit If a Yoshi eats this, he will float in the air for some time. You can pause this floating by holding A.
Bulb Berry If a Yoshi eats this, you will temporarily be able to see and walk on invisible platforms.
Manta Ray Jump on a Manta Ray to ride on the surface of water. To ride, hold the remote straight up, hold A to pick up speed and tilt the remote to turn.

Stage Elements

Name Function
Sky Star An orange Sling Star. Perform a spin attack near a Sky Star to fly through the air into another area.
Sea Star A blue Sling Star. Perform a spin attack near a Sea Star to fly through the water into another area.
Flipswitch Step on these to make them alternate between blue and yellow. If every Flipswitch in an area is the same colour, something will happen.
Treasure Chest You can open this by throwing something at it.
Oyster Found underwater, opening if hit using a Flower power. It usually holds a pearl, which is worth several coins, but may also hold a black pearl (only in Ruby Cove) or a Star (in the case of the large oyster in Ruby Cove).
Sling Pod After jumping on a Sling Pod, point at it, then hold A, pull it in the direction opposite of where you wish to go, and finally release A to go flying.
Cannon Once you jump in, aim by pointing at the screen and fire yourself out with A.

Areas

You must collect a certain number of stars to unlock each area. There are some exceptions to this case.

World 1

World 1 can be accessed through the Lounge Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Powered Plains 0 Stars Set in wide-open plains with some machinery. Main Star: Found on an area accessed by creating a Sky Star with Star Chips. Rare Star: Found in an area, sealed by a barrier which is deactivated using Flipswitches Boss Star: Reward for defeating Bowser Bot. Red Star: Get to where the Main Star is found in four minutes.
Colourful Meadow 1 Star Set in a meadow with several colourful flowers. Main Star: Reward for rescuing three lost Lumas. Rare Star: Found in the branches of a giant tree. Boss Star: Reward for defeating Flowering Goomba. Blue Star: Get to where the Rare Star is found before the Cosmic Spirit does.
Ruined Region 3 Stars Set in a ruined castle and the surrounding plains. Main Star: Reward for rescuing the Toad Brigade's captain. Rare Star: Found at the top of a castle spire. Boss Star: Reward for defeating Ruined Bones. White Star: Defeat Ruined Bones in a scenario where you are always defeated in one hit.
Yoshi Creek Defeat 1 Boss from World 1 Set at a grassy creek, home to a family of Yoshis. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Reward for returning a baby Yoshi to his mother. Boss Star: Reward for defeating Lakituthunder. Green Star: Collect all five Silver Stars in a situation where all enemies and obstacles are faster.
Watery Cave Defeat 2 Bosses from World 1 Set in a cave connected to several rivers. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found in a treasure chest in the deepest reaches of the cave. Boss Star: Reward for defeating Koopa Commander. Purple Star: Collect every Purple Coin to earn this.
Ruby Cove 300 Coins Set at a beach with a colour scheme consisting entirely of shades of red. Main Star: Held in the clutches of the largest oyster. Rare Star: Get a Black Pearl to the penguin and he'll give you this. Boss Star: Reward for defeating Boom Boom. Red Star: Get to where the Main Star is in two minutes.
Larry's Flowering Tower 8 Stars Set inside a tower made entirely of plantlife. Golden Star: Reward for defeating Azure Bowser Clone and Larry Koopa. N/A N/A N/A

World 2

World 2 can be accessed through the Diner Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Windy Copse 9 Stars Set in a clearing in a dark forest. Main Star: Found at the top of a wooden tower. Rare Star: Reward for defeating every Goomba in the area. Boss Star: Reward for defeating Bob-Om Chaser. Blue Star: Get to where the Main Star is before the Cosmic Spirit does.
Dusted Desert 12 Stars Set in a wide-open desert with a temple in the centre. Main Star: Found on the roof of the temple. Rare Star: Found in the maze-like basement of the temple. Boss Star: Reward for defeating Eyerok. White Star: Defeat Eyerok in a scenario where you always get defeated in one hit.
Volcanic Cliffs 15 Stars Set at a rocky area with a sea of lava. Main Star: Found at the end of the main path, with three Bullies guarding it. Rare Star: Collect five Silver Stars, and this will be rewarded to the player. Boss Star: Reward for defeating Big Bully. Green Star: Get to where the Main Star is in a scenario where all enemies and obstacles are faster.
Lava Waterfall Defeat 1 Boss from World 2 Set around a waterfall made of lava, with several Dash Peppers. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found right at the end of a Dash Pepper-based obstacle course. Boss Star: Reward for defeating Monty Base. Purple Star: Collect every Purple Coin to earn this.
Tornado Way Defeat 2 Bosses from World 2 Set in a grassy plain with several tornadoes. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found inside a ring of tornadoes at the far end of the area. Boss Star: Reward for defeating Gale Twins. Red Star: Get to where the Rare Star is in three minutes.
Tourmaline Peak 500 Coins Set on a mountain with a colour scheme consisting entirely of shades of orange. Main Star: Found on the very top of the mountain. Rare Star: Found in a sling pod-filled cave inside the mountain. Boss Star: Reward for defeating Boom Boom. Blue Star: Get to where the Rare Star is before the Cosmic Spirit does.
Morton's Sandstorm Tower 19 Stars Set in a tower built to look like a ruined pyramid. Gold Star: Reward for defeating Purple Bowser Clone and Morton. N/A N/A N/A
Bowser's Earth Castle 20 Stars Set in a palace made from several types of earth-based matter. Earth Star: Reward for defeating Bowser and Kamek. N/A N/A N/A

World 3

World 3 can be accessed through the Kitchen Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
River Valley 21 Stars Set in a grassy valley with a long, winding river. Main Star: Found at the very end of the leftmost branch of the river. Rare Star: Reward for placing first in the Manta Ray race. Boss Star: Reward for defeating Queen Cheep-Cheep. White Star: Defeat Queen Cheep-Cheep in a scenario where you always get defeated in one hit.
Misty Mountain 24 Stars Set on a mist-covered mountain with a lake on its peak. Main Star: Found in the centre of the lake on the peak. Rare Star: Collect eight Red Coins, and this will be rewarded to the player. Boss Star: Reward for defeating Spooky Speedster. Green Star: Get to where the Main Star is in a scenario where all enemies and obstacles are faster.
Oceanview Tundra 26 Stars Set at a snowy field with a view of the ocean. Main Star: Locate the lone Chill Bully and defeat him. Rare Star: Found at the end of an icy slope. Boss Star: Reward for defeating Icicle Spike. Purple Star: Collect every Purple Coin to earn this.
Wooden Maze Defeat 1 Boss from World 3 Set in a Blimp Fruit-filled maze inside a giant tree. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found in the treetops, accessed from outside the maze. Boss Star: Reward for defeating Metal Wrench. Red Star: Get to where the Rare Star is in two minutes.
Cascade Cliffs Defeat 2 Bosses from World 3 Set at a cliff with several giant waterfalls. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found in the room behind the central waterfall. Boss Star: Reward for defeating Bob-Omb Queen. Blue Star: Get to where the Rare Star is before the Cosmic Spirit does.
Topaz Glacier 800 Coins Set in an icy field with a colour scheme consisting entirely of shades of yellow. Main Star: Repair the dying snowman, and he will give you this. Rare Star: Given by a penguin after defeating every Cheep-Cheep in the area. Boss Star: Reward for defeating Boom Boom. White Star: Defeat Boom Boom in a scenario where you always get defeated in one hit.
Wendy's Sunken Tower 29 Stars Set in a tower partly submerged in water, Gold Star: Reward for defeating Pink Bowser Clone and Wendy. N/A N/A N/A

World 4

World 4 can be accessed through the Studio Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Rainy Jungle 30 Stars Set in a jungle drenched by a downpour. Main Star: Found in a room within a flooded cave. Rare Star: Reward for finding and defeating an angry Wiggler. Boss Star: Reward for defeating Magikoopa Elite. Green Star: Get to where the Main Star is in a scenario where all enemies and obstacles are faster.
Sandstorm Temple 33 Stars Set in a golden temple, filled with sand. Main Star: Found in the leftmost chamber, where an enemy rush is faced. Rare Star: Found in the rightmost chamber, where the player faces three trials. Boss Star: Rewad for defeating Scuttlebug Scarab. Purple Star: Collect every Purple Coin to earn this.
Clockwork Tower 36 Stars Set around a tower with several clock-based elements. Main Star: Found in the room inside the tower. Rare Star: Collect five Silver Stars, and this will be rewarded to the player. Boss Star: Reward for defeating Clock Bowser Jr. Red Star: Get to where the Main Star is in four minutes.
Candle Mansion Defeat 1 Boss from World 4 Set in a dimly lit mansion where Bulb Berries grow. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found at the top of an invisible staircase. Boss Star: Reward for defeating Thundergeist. Blue Star: Get to where the Rare Star is before the Cosmic Spirit does.
Meteor Volcano Defeat 2 Bosses from World 4 Set on and around a volcano which rests in lava. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found on the peak of a mountain which is slowly sinking into the lava. Boss Star: Reward for defeating Flaming Piranha. White Star: Defeat Flaming Piranha in a scenario where you always get defeated in one hit.
Emerald Skies 1000 Coins Set in a cloudy sky with a colour scheme consisting entirely of shades of green. Main Star: Found on the topmost cloud. Rare Star: Found at the end of a cloudy obstacle course. Boss Star: Reward for defeating Pom Pom. Green Star: Get to where the Rare Star is in a scenario where all enemies and obstacles are faster.
Iggy's Darkened Tower 39 Stars Set in a tower with terrible lighting systems. Gold Star: Reward for defeating Green Bowser Clone and Iggy. N/A N/A N/A
Bowser's Fire Castle 40 Stars Set in a palace made from several types of fire-based matter. Fire Star: Reward for defeating Bowser and Kamek. N/A N/A N/A

World 5

World 5 can be accessed through the Bedroom Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Snowy Springs 41 Stars Set in a wide-open snowfield with a large ice rink. Main Star: Found on an elevated point at the centre of the ice rink. Rare Star: Found at the top of the giant ice sculpture. Boss Star: Reward for defeating Wintermoon. Purple Star: Collect every Purple Coin to earn this.
Gale Cabin 43 Stars Set in a log cabin, home to Yoshis and a magical wind. Main Star: Found on the roof, requiring Dash Peppers to reach. Rare Star: Found in the small cabin outside, requiring Blimp Fruit to reach. Boss Star: Reward for defeating Lady Froid. Red Star: Get to where the Main Star is in three and a half minutes.
Machine Maze 46 Stars Set in a mechanical area where wind-up toys are mass-produced. Main Star: Found inside the test lab in the centre of the area. Rare Star: Collect eight Red Coins, and this will be rewarded to the player. Boss Star: Reward for defeating Topman 2.0. Blue Star: Get to where the Main Star is before the Cosmic Spirit does.
Castle Skyline Defeat 1 Boss from World 5 Set on top of a castle and its fleet of airships. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found high in the sky with several barriers orbiting it. Can be reached with a Cannon. Boss Star: Reward for defeating Battle Base. White Star: Defeat Battle Base in a scenario where you always get defeated in one hit.
River Rapids Defeat 2 Bosses from World 5 Set in a river with fiercely raging currents. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found in the Jetstream right at the end of the river. Boss Star: Reward for defeating Swordfishbone. Green Star: Collect eight Red Coins in a scenario where all enemies and obstacles are faster.
Sapphire Forest 1200 Coins Set in a forest with a colour scheme consisting entirely of shades of blue. Main Star: Found in the area where platforms appear if the player comes close to them. Rare Star: Found inside a giant tree. Boss Star: Reward for defeating Pom Pom. Red Star: Get to where the Main Star is in two and a half minutes.
Lemmy's Crystalline Tower 50 Stars Set in a tower with a polished, crystalline appearance. Gold Star: Reward for defeating Yellow Bowser Clone and Lemmy. N/A N/A N/A

World 6

World 6 can be accessed through the Workshop Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Blazing River 51 Stars Set on a mountain with a winding river of lava. Main Star: Found on the top of the highest spire. Rare Star: Reward for tricking a giant Thwomp into falling into the lava. Boss Star: Reward for defeating Whimp Tag Team. Blue Star: Get to where the Main Star is before the Cosmic Spirit does.
Whirlwind Waters 53 Stars Set at a beach with tornadoes that steal the water. Main Star: Found inside an oversized sandcastle. Rare Star: Collect five Silver Stars, and this will be rewarded to the player. Boss Star: Reward for defeating Gobblegale. White Star: Defeat Gobblegale in a scenario where you always get defeated in one hit.
Ruined Climb 55 Stars Set outside a huge, crumbling tower near a Yoshi habitat. Main Star: Found on a balcony which requires Dash Peppers to reach. Rare Star: Found in a room which requires Bulb Berries to explore. Boss Star: Reward for defeating Boohemoth. Green Star: Get to where Boohemoth is in a scenario where all enemies and obstacles move faster.
Space Base Defeat 1 Boss from World 6 Set in a hideout in outer space, where Gravity is twisted. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found in a room full of Bob-Ombs. Boss Star: Reward for defeating Paracruiser. Purple Star: Collect every Purple Coin to earn this.
Snowflame Rink Defeat 2 Bosses from World 6 Set on a huge ice rink above a sea of lava. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found at the top of a volcano. Boss Star: Reward for defeating Princess Neige. Red Star: Collect five Silver Stars in one and a half minutes.
Amethyst Desert 1500 Coins Set in a desert with a colour scheme consisting entirely of shades of purple. Main Star: Found in an area with a great many Sling Pods. Rare Star: Found inside a golden treasure chest. Boss Star: Reward for defeating Pom Pom. Blue Star: Get to where the Rare Star is before the Cosmic Spirit does.
Roy's Burning Tower 59 Stars Set in a tower which is slowly filling up with lava. Gold Star: Reward for defeating Red Bowser Clone and Roy. N/A N/A N/A
Bowser's Water Castle 60 Stars Set in a palace made from several types of water-based matter. Water Star: Reward for defeating Bowser and Kamek. N/A N/A N/A

World 7

World 7 can be accessed through the Attic Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Floating Garden 61 Stars Set in a Japanese garden that floats in the clouds. Main Star: Reward for rescuing every baby Toad. Rare Star: Collect eight Red Coins, and this will be rewarded to the player. Boss Star: Reward for defeating Prince Piranha. White Star: Defeat Prince Piranha in a scenario where you always get defeated in one hit.
Seasonal Forest 64 Stars Set in a forest with themes to match the four seasons. Main Star: Found at the highest canopy in the Summer Garden. Rare Star: Found in the depths of a cave in the Winter Garden. Boss Star: Reward for defeating Chief Chilly. Green Star: Get to where the Main Star is in a scenario where all enemies and obstacles are faster.
Galactic Hiding 68 Stars Set in a power plant floating in space. Main Star: Reward for shutting down the main power module. Rare Star: Reward for destroying seven Mechakoopas. Boss Star: Reward for defeating Mach 1 Mechakoopa. Purple Star: Collect every Purple Coin to earn this.
Speedy Palace Defeat 1 Boss from World 7 Set in a castle with all kinds of speed-focused contraptions. Main Star: Collect five Silver Stars, and this will be rewarded to the player. Rare Star: Found at the end of a maze of conveyor belts. Boss Star: Reward for defeating Army Hammer Bro. Red Star: Get to where the Rare Star is in one minute.
Stormy Sky Defeat 2 Bosses from World 7 Set above a raging thunderstorm. Main Star: Collect eight Red Coins, and this will be rewarded to the player. Rare Star: Found on a distant cloud shaped like Mario. Boss Star: Reward for defeating Chaser Tower. Blue Star: Get to where the Rare Star is before the Cosmic Spirit does.
Quartz Volcano 1800 Coins Set on a volcano with a colour scheme consisting entirely of shades of pink. Main Star: Found inside a crystal on a platform that floats above the volcano. Rare Star: Found at the end of a cavern inside the volcano. Boss Star: Reward for defeating Boom Boom and Pom Pom. White Star: Defeat Boom Boom and Pom Pom in a scenario where you always get defeated in one hit.
Ludwig's Skyward Tower 72 Stars Set in a tower with fifty floors. Gold Star: Reward for defeating Blue Bowser Clone and Ludwig. N/A N/A N/A

World 8

World 8 can be accessed through the Conservatory Dome.

Name Unlock Theme Star 1 Star 2 Star 3 Star 4
Chrono Field 73 Stars Set in ruins where time flows chaotically. Main Star: Found at the end of a path where the format changes periodically. Rare Star: Found inside a giant clock. Boss Star: Reward for defeating Clock Bowser. Green Star: Get to where the Rare Star is in a scenario where all enemies and obstacles are faster.
Magnetic Cliffs 75 Stars Set on a mountain which overflows with electricity. Main Star: Found at the end of a long path full of hazards. Rare Star: Reward for finding and pressing every Flipswitch in the area. Boss Star: Reward for defeating Megafunction. Purple Star: Collect every Purple Coin to earn this.
Destructive Space 77 Stars Set high in outer space, with several celestial objects forming the area. Main Star: Found in amongst a mass of asteroids. Rare Star: Found at the end of an underwater maze. Boss Star: Reward for defeating Sun Spook. Red Star: Get to and defeat Sun Spook in five minutes.
Yoshi Paradise Defeat 1 Boss from World 8 Set in a watery paradise where Yoshis dwell happily. Main Star: Reward for completing the Tri-Yoshi Obstacle Course. Rare Star: Found inside the haunted mansion. Boss Star: Reward for defeating Skeleton Yoshi. Blue Star: Complete the Tri-Yoshi Obstacle Course before the Cosmic Spirit does.
Rainbow Run Defeat 2 Bosses from World 8 Set in a palace with rainbows as paths. Main Star: Found at the end of a road which vanishes as you walk on it. Rare Star: Reward for surviving a huge enemy rush. Boss Star: Reward for defeating Bowser Jr. White Star: Defeat Bowser Jr in a scenario where you always get defeated in one hit.
Dry Bowser's Wind Castle 80 Stars Set in a palace made from several types of wind-based matter. Wind Star: Reward for defeating Dry Bowser and Kamek. N/A N/A N/A

Secret

This stage is automatically entered after completing Dry Bowser's Wind Castle. After beating the game, it can be played on its own by talking to Rosalina.

Name Theme Star 1
Eternal Night Set on a bridge through space, made from the ruins of Peach's Castle. Grand Star: Reward for defeating Four Elements Bowser, Kamek and Bowser Jr.

Bosses

Name Fought Battle
Bowser Bot Powered Plains Bowser Bot will try to ram into the player, but can also launch fireballs. Getting him to crash into a wall renders him dizzy, allowing the player to land a spin attack on him. After two hits, he gains the ability to launch several fireballs while roaring. After a third hit, he is defeated.
Flowering Goomba Colourful Meadow This she-Goomba walks around, followed by a trail of tiny Goombas. She can also have these Goombas dash around to overwhelm the player. Stomping on her deals damage, and a spin attack can momentarily stun her. The more damage she takes, the faster she moves and the more Goombas that join her. Three hits will defeat the Flowering Goomba.
Ruined Bones Ruined Region A Dry Bones covered in dust, who can throw bones as his main way of attacking. Spinning while near a bone allows you to pick it up and throw it at him. After being hit once, he can throw dusty bones which follow the player. After being hit twice, he may throw three plain bones at once. The third hit will defeat him.
Lakituthunder Yoshi Creek This sunglasses-bearing Lakitu flies high in the air and fires lightning straight down. He also throws Spinies at the player. Using a Yoshi, they must shoot a Spiny at him to deal damage. Three hits will defeat Lakituthunder.
Koopa Commander Watery Cave A large, quadruped Koopa who walks around slowly. The player must jump on his shell to deal damage. With every time he is jumped on, however, he becomes more agressive and his shell changes colour. After three hits, his shell breaks and he is defeated.
Boom Boom (1st) Ruby Cove Fought in a strangely water-free cave in the seabed, Boom Boom is accompanied by Kamek, who can launch red projectiles that leave fire when they touch the ground, along with green projectiles that turn into Goombas when they touch the ground. Boom Boom himself will walk around while using punching attacks, being vulnerable to jumping or spinning attacks from behind. Three hits will defeat Boom Boom and cause Kamek to flee.
Azure Bowser Clone Larry's Flowering Tower Larry uses his magic wand to turn both himself and a nearby Goomba into a cyan-and-orange clone of Bowser. This creature attacks with cyan fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs, jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Larry and the Goomba to fall into the abyss below.
Larry Koopa Larry's Flowering Tower Larry starts the battle by using his magic to bring the player onto the roof of the tower - a maze of flowers, wooden bridges and patches of grass that allow transport to another patch of grass of the same colour if you spin while standing on top of them. Larry can fire sky blue magic bolts with his wand, which home in on the player, and create an area of orange energy in front of him, stunning the player if they touch it. Additionally, he may throw a hammer or create a ring of rocky spikes around him after charging up. Only attacks from an Earth Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell and tries to ram into the player, then comes out and resumes his normal attack patterns. The fifteenth hit on Larry will defeat him.
Bob-Om Chaser Windy Copse This strongly modified Bob-Om chases the player back along the path that they took to get to him. They must be careful both to keep ahead of him, as contact will cause him to explode and deal enough damage to defeat the player in one hit, and to avoid the other Bob-Oms that appear on the path to pester the player. Once the player reaches the end of the path, Bob-Om Chaser explodes from exhaustion, leaving a Star behind.
Eyerok Dusted Desert Eyerok consists of two hands, each with a single eye that serves as a weak spot. While one hand stays at a safe distance, the other hand tries to slide into the player, or jump on them and crush them. They will periodically stop, opening their eye and leaving it vulnerable to a spin attack. Both hands take two hits to defeat. When only one hand remains, it constantly switches between attacking and keeping its distance.
Big Bully Volcanic Cliffs Big Bully is just like any other Bully, albeit larger and much more powerful. He uses ram attacks, and can be knocked back by spinning into him. Knocking Big Bully into the lava will damage him, then cause him to jump back onto the platform. Knocking him into the lava for the third time will defeat him.
Monty Base Lava Waterfall A large robotic base piloted by a Monty Mole. The cannons shoot Bullet Bills while the Mole can throw Bob-Oms. The player must use a Yoshi to shoot a Bullet Bill directly at the mole. Three hits is enough to defeat it.
Gale Twins Tornado Way A blue Goomba and a green Goomba, both with tornado powers. One of the two will become a giant tornado and try to chase the player, but will eventually stop from dizziness and return to normal, being vulnerable to a stomp. At the same time, the other twin will shoot tiny wind projectiles. Each twin can only withstand two hits. Once one is defeated, the other will alternate between his two attacks.
Boom Boom (2nd) Tourmaline Peak This battle is much alike the first Boom Boom battle, although Kamek will magically enchant Boom Boom, allowing him to launch a spin attack. Kamek will also summon Koopa Troopas instead of Goombas.
Purple Bowser Clone Morton's Sandstorm Tower Morton uses his magic wand to turn both himself and a nearby Koopa Troopa into a purple-and-red clone of Bowser. This creature attacks with purple fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs, jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Morton and the Koopa Troopa to fall into the quicksand below.
Morton Koopa Jr Morton's Sandstorm Tower Morton starts the battle by using his magic to bring the player onto the roof of the tower - a sandy maze with several platforms which rise if you stand on them. Morton can fire purple magic bolts with his wand, which home in on the player and move faster than Larry's projectiles, and create an area of red energy in front of him, stunning the player if they touch it. Additionally, he may throw a Koopa Shell or temporarily set himself on fire after charging up. Only attacks from a Fire Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell and tries to ram into the player (this ram attack is faster than Larry's), then comes out and resumes his normal attack patterns. The fifteenth hit on Morton will defeat him.
Bowser and Kamek (1st) Bowser's Earth Castle Bowser starts the fight on the ground, with Kamek and a large Pokey in the background. Bowser can launch a blue homing fireball and fire four non-homing fireballs at once, while Kamek shoots white projectiles that can turn into various enemies when they touch the ground and can force the Pokey to shoot a grey rock at the player. Using the provided Earth Flowers, the player must land twenty hits on Bowser. After that, Bowser escapes to the background. Kamek then summons two Hammer Bros to attack the player. Once they are defeated, Bowser will turn into a large, rocky creature and walk around the area, shooting large rocky spikes that can leave damaging splinters on the floor and throwing exploding rocks as projectiles. Twenty hits using an Earth Flower will defeat him, at which point Kamek goes into a frenzy and will fly around while summoning green Crystals which will try to fall on the player, in addition to performing swooping attacks. It only takes one hit to defeat Kamek.
Queen Cheep-Cheep River Valley Queen Cheep-Cheep is fought in water, with the player on the surface riding a Manta Ray. The queen is surrounded by three small Cheep-Cheeps, and can send them to jump at the player or jump at them herself. Three hits from any Flower power will defeat her.
Spooky Speedster Misty Mountain A Boo in a crash helmet who challenges the player to a race from the peak to the foot of the mountain. Spooky Speedster, however, will sometimes stop to place a white orb, which explodes when touched, on the ground. If the player wins the race, Spooky Speedster happily hands over the star. If he wins, however, he will use an attack which instantly kills the player.
Icicle Spike Oceanview Tundra This oversized Snow Spike has set up an icy base with four layers. The player must make it up these layers while avoiding snowballs and the icicles he tries to drop on them. Once they reach the top, they must jump on him to deal damage, at which point they get knocked back down to the ground and the pattern starts over. The third hit, however, will defeat him.
Metal Wrench Wooden Maze A mechanical Rocky Wrench who can emerge from one of five holes, from which he throws exploding wrenches. Using Yoshi, you must grab a wrench and shoot it at him to deal damage. The third hit will defeat him.
Queen Bob-Omb Cascade Cliffs Queen Bob-Omb will walk around, throwing Bob-Oms and grabbing the player if they get too close. To damage her, jump on a Bob-Omb to set its fuse. If Queen Bob-Omb is caught in the blast, she will take damage. The third hit will defeat her.
Boom Boom (3rd) Topaz Glacier This battle is much alike the second Boom Boom battle, although Kamek will magically enchant Boom Boom, allowing him to jump. Kamek will also summon Cheep Cheeps instead of Koopa Troopas.
Pink Bowser Clone Wendy's Sunken Tower Wendy uses her magic wand to turn both herself and a nearby Cheep Cheep into a pink-and-purple clone of Bowser. This creature attacks with pink fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs, jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Wendy and the Cheep Cheep to fall into the water below.
Wendy O. Koopa Wendy's Sunken Tower Webdy starts the battle by using her magic to bring the player onto the roof of the tower - a cobblestone maze with several rivers and a fountain which shoots water bullets if approached. Wendy can fire pink magic bolts with her wand, which home in on the player and last longer than Morton's projectiles, and create an area of purple energy in front of her, stunning the player if they touch it. Additionally, she may summon two Cheep Cheeps or freeze a section of the floor. Only attacks from a Water Flower will damage her - any other attacks will be repelled. After five hits, she tucks into her shell and tries to ram into the player (this ram attack is faster than Morton's), then comes out and her his normal attack patterns. The fifteenth hit on Wendy will defeat her.
Magikoopa Elite Rainy Jungle This white-garbed Magikoopa shoots red projectiles which leave fire in a large area when they touch the ground, along with green projectiles that turn into Koopa Shells when they touch the ground. They have a fiery barrier which makes them impervious to damage unless you destroy the barrier with a Green Shell. Once hit, they regenerate the barrier and summon a normal Magikoopa to help out. The third hit on them will defeat them.
Scuttlebug Scarab Sandstorm Temple A purple Scuttlebug with a large horn. It uses this horn to launch tornadoes and can summon a trio of tiny Scuttlebugs to help out. It will eventually come down from the wall and walk around, spitting out exploding rocks. Jump on its back to deal damage. After the second hit, it can summon larger Scuttlebugs and fly through the air. A third hit will end the battle.
Clock Bowser Jr Clockwork Tower A clockwork being that resembles Bowser Jr. He runs around a room with many conveyer belts, tucking into his shell if you get too close. When he shoots a purple fireball, the player must spin near it to draw it to them, then spin again to throw it at him, which will stun him and make him vulnerable to an attack. He can take three hits before being defeated.
Thundergeist Candle Mansion A ghost made of electricity, with two disembodied hands. He uses slapping attacks and summons orbs of lightning. To damage him, the player must spin while near an orb of lightning. This will make it turn blue, orbiting the player before resuming normal behaviour. If it hits Thundergeist while blue, he will take damage and unleash a field of lightning around him before resuming usual attack patterns. Once he takes a third hit, he is defeated.
Flaming Piranha Meteor Volcano This creature has the head of a Piranha Plant and a long tail with fire on the end. He walks around, spewing meteors which descend to strike the battlefield. To damage him, the player must trick him into walking into a puddle of water, which douses his fire and allows you to attack him. He then gets out of the water and relights his fire, while giving him a few seconds in which he sets fire to the ground he walks on. The third hit on Flaming Piranha will defeat him.
Pom Pom (1st) Emerald Skies Pom Pom is accompanied by Kamek for her battle, and jumps around while throwing boomerangs to attack. Kamek, meanwhile, shoots blue projectiles which leave ice spikes where they land, along with green projectiles which turn into Boos once they touch the ground. Pom Pom is vulnerable to jumps and spins from behind, and after the third hit she is defeated and Kamek will flee.
Green Bowser Clone Iggy's Darkened Tower Iggy uses his magic wand to turn both himself and a nearby Boo into a green-and-yellow clone of Bowser. This creature attacks with green fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs (sometimes in sets of four), jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Iggy and the Boo to fall into the poison below.
Iggy Koopa Iggy's Darkened Tower Iggy starts the battle by using his magic to bring the player onto the roof of the tower - a wooden maze with spikes that protrude from holes in the ground. Iggy can fire green magic bolts with his wand, which home in on the player and are sometimes fired in sets of three, and create a large area of yellow energy in front of him, stunning the player if they touch it. Additionally, he may throw several hammers or launch a homing tornado after charging up. Only attacks from a Wind Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell and tries to ram into the player (this ram attack is faster than Wendy's), then comes out and resumes his normal attack patterns. The fifteenth hit on Iggy will defeat him.
Bowser and Kamek (2nd) Bowser's Fire Castle Bowser starts the fight on the ground, with Kamek and a huge Goomba in the background. Bowser can launch a blue homing fireball, pound the ground to launch a shockwave and fire four non-homing fireballs at once, while Kamek shoots white projectiles that can turn into various enemies when they touch the ground and can force the Goomba to toss Micro-Goombas onto the stage. Using the provided Fire Flowers, the player must land twenty hits on Bowser. After that, Bowser escapes to the background. Kamek then summons two Fire Bros to attack the player. Once they are defeated, Bowser will turn into a large, fiery creature and walk around the area, shooting large fireballs that can leave flames on the floor, throwing orbs of purple fire as projectiles and floating in the air while breathing fire onto the floor. Twenty hits using a Fire Flower will defeat him, at which point Kamek goes into a frenzy and will fly around while summoning pairs of red Crystals which will try to fall on the player, in addition to performing swooping attacks. It only takes one hit to defeat Kamek.
Wintermoon Snowy Springs A giant battle-robot made entirely of ice. He clings to the ground with two arms, which can perform slam attacks. Jump on one of the hands after avoiding both its slam and the shockwave from the slam, then make your way up the arm, while taking care to avoid the hazards set up on it, in order to get to the head. Here, the player must trick a homing Bullet Bill into destroying the barrier on the top of the head, opening a route into the CPU. This CPU, which appears as two eyes inside a large green pipe, will shoot lasers around itself while the Bill Blasters on the walls attack. By tricking a Bullet Bill into hitting the CPU, damage is dealt. The third hit will deactivate the CPU, causing Wintermoon to explode.
Lady Froid Gale Cabin A bright blue octopus who dwells in a partly frozen lake. From the balcony of the cabin, the player must avoid the Snow Bubbles, icicles and spreads of spiked balls she sends at them. When she shoots a snowball, the player must spin to deflect it. Depending on her health, they may have to deflect it up to three times to finally land a hit. The third hit will lead to the defeat of Lady Froid.
Topman 2.0 Machine Maze A dark blue Topman with golden spikes on his rim and a red button on his head. He slides around the arena, summoning trios of Topmen and Topminis. To damage him, the player must spin a Topman into him to knock him back into the electricity, at which point you can jump on his button to deal damage. Three hits will cause Topman 2.0 to self-destruct.
Battle Base Castle Skyline An airship piloted by a Magikoopa. There are three cannons on each side, each able to shoot cannonballs and lock-on Bullet Bills. The red cannon on the front can shoot fireballs in sets of three, while the Magikoopa can cast fiery magic and summon another Magikoopa to help out. Koopa Troopas roam the area, and by using a Koopa Shell the player can damage the ship. All seven cannons must be destroyed before the battle ends.
Swordfishbone River Rapids A sickly green Fishbone with a horn on his head. While the player swims around the battlefield using a Koopa Shell, Swordfishbone shoots streams of watery bullets and may try to attack with his horn if you get too close. Using the provided Earth Mushrooms, Fire Mushrooms, etc, the player must attack Swordfishbone. After two hits, he goes to the surface and destroys the Koopa Shell, only for a manta ray to save the player and serve as their transport for the remainder of the fight. Swordfishbone then launches watery shockwaves in large numbers and will try to dive and spike the player with his horn from below. One more mushroom-based attack will finish him off.
Pom Pom (2nd) Sapphire Forest This battle is much alike the first Pom Pom battle, although Kamek will magically enchant Pom Pom, allowing her to perform a spin attack whenever she throws a boomerang. Kamek will also summon Dry Bones instead of Boos.
Yellow Bowser Clone Lemmy's Crystalline Tower Lemmy uses his magic wand to turn both himself and a nearby Dry Bones into a yellow-and-green clone of Bowser. This creature attacks with yellow fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs (sometimes in sets of four), jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Lemmy and the Dry Bones to fall onto the spikes below.
Lemmy Koopa Lemmy's Crystalline Tower Lemmy starts the battle by using his magic to bring the player onto the roof of the tower - an icy maze with conveyor belts, small pools of water and movement-slowing snow. Lemmy can fire yellow magic bolts with his wand, which home in on the player and are sometimes fired in sets of three, alongside some orange magic bolts which re-adjust their homing if they miss the player, and create a large area of green energy in front of him, stunning the player if they touch it. Additionally, he may summon four Cheep-Cheeps or create icy spikes around him as hazards. Only attacks from an Earth Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell and tries to ram into the player (this ram attack is faster than Iggy's), then comes out and resumes his normal attack patterns. The fifteenth hit on Lemmy will defeat him.
Whimp Tag Team Blazing River Five Whimps who work together to overwhelm the player. While one attacks directly, all remaining Whimps stand invulnerable, throwing rocks at the player. The attacking Whimp uses a varying strategy that differs based on the colour of the Whimp. First, the blue Whimp will try to ram into the player, eventually getting dizzy and temporarily becoming vulnerable to an attack of any kind. The second, red Whimp will run up to the player, then try to slam on them, getting dizzy afterwards. Next, the green Whimp will jump five times, each jump producing a circular shockwave, before becoming dizzy. The fourth Whimp is purple and uses three consecutive spin attacks while approaching the player, before getting dizzy. Lastly, the pink Whimp will summon and then throw a large cluster of rocks before becoming dizzy. Once the fifth Whimp is defeated, the battle ends.
Gobblegale Whirlwind Waters This huge, blue-and-red dragon floats through the air, using bite attacks that create a tornado hazard if they miss. He may also dig into the ground and rise up from another section. There are six pink orbs on Gobblegale's body, which can be spin attacked to destroy them. Once three orbs are destroyed, Gobblegale gains the ability to summon balls of wind which fall from the sky. After all six are destroyed, Gobblegale is defeated.
Boohemoth Ruined Climb A gargantuan Boo who slowly floats around if the player is not looking at him. If they are looking at him, he becomes invisible. Using a spin attack on him from behind will deal damage, causing him to hide and shoot three blue fireballs which slowly chase the player, before re-appearing. He shrinks every time he is hit, becoming faster with every time he shrinks. The third attack will defeat him.
Paracruiser Space Base Seven creatures genetically modified to have feathered wings. The player fights them standing an airship, with each taking a turn to attack. After you avoid enough of their projectiles, they come onto the ship and behave like their brethren normally do, being defeated by spinning into them and then jumping on them while they're stunned. The Goomba's projectiles consist of large numbers of feathers. The Koopa Troopa shoots rings of feathers that spread out after touching the ground. The Buzzy Beetle lobs feathers that explode in a large area. The Spiny will shoot homing needles, and the Lakitu throws explosive spike balls. The last two enemies won't fight unless you go onto the Crow's Nest. These are a Blooper, whose ink projectile creates a large ball of ink that rolls around as a hazard, and the Hammer Bro, who can shoot several hammers at once from the air. Once all seven are defeated, the Star will come to the player.
Princess Neige Snowflame Rink This creature is similar to Lady Froid, but much smaller and with a soft toy that floats near her. She drifts through the air, shooting projectiles at the same time as her soft toy. While the soft toy will always shoot a wave of three icicles, Neige can shoot icicles or a snowball which can be reflected with a spin attack. If reflected, she will bat it back, but after returning it to her three to five times it will hit the target and deal damage. The third hit on Neige will defeat her.
Pom Pom (3rd) Amethyst Desert This battle is much alike the first Pom Pom battle, although Kamek will magically enchant Pom Pom, allowing her to sometimes throw three boomerangs at once. Kamek will also summon Spinies instead of Dry Bones.
Red Bowser Clone Roy's Burning Tower Roy uses his magic wand to turn both himself and a nearby Spiny into a red-and-black clone of Bowser. This creature attacks with red fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs (sometimes in sets of four), jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Roy and the Spiny to fall into the lava below.
Roy Koopa Roy's Burning Tower Roy starts the battle by using his magic to bring the player onto the roof of the tower - a maze of stone paths and lava. Roy can fire red magic bolts with his wand, which home in on the player, fly faster than Lemmy's magic bolts and are sometimes fired in sets of three, alongside some pink magic bolts which re-adjust their homing if they miss the player, and create a large area of black energy in front of him, stunning the player if they touch it. Additionally, he may throw a Spiny Shell or temporarily set himself on fire after charging up. Only attacks from a Fire Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell and tries to ram into the player (this ram attack is faster than Lemmy's), then comes out and resumes his normal attack patterns. The fifteenth hit on Roy will defeat him.
Bowser and Kamek (3rd) Bowser's Water Castle Bowser starts the fight on the ground, with Kamek and a huge stack of Bill Blasters in the background. Bowser can launch a blue homing fireball or a larger, non-homing purple fireball, pound the ground to launch a shockwave, perform a spin attack and fire four non-homing fireballs at once, while Kamek shoots white projectiles that can turn into various enemies when they touch the ground and can force the Bill Blasters to shoot lock-on Bullet Bills. Using the provided Water Flowers, the player must land twenty hits on Bowser. After that, Bowser escapes to the background. Kamek then summons two Boomerang Bros to attack the player. Once they are defeated, Bowser will turn into a large, watery creature and walk around the area, shooting water jets that can call forth torrents of water if they hit the floor, throwing giant bubbles as projectiles and floating in the air while spewing water onto the floor, leaving slippery puddles. Twenty hits using a Water Flower will defeat him, at which point Kamek goes into a frenzy and will fly around while summoning trios of blue Crystals which will try to fall on the player, in addition to performing swooping attacks. It only takes one hit to defeat Kamek.
Prince Piranha Floating Garden This bright blue Piranha Plant will use bite attacks that launch orbs of darkness in waves, and can also cough up several objects including Goombas, Spiny Shells, fire magic, Koopa Shells and hammers. A Koopa Shell or Spiny Shell is needed to damage him. When hurt, he teleports elsewhere and will launch six streams of dark energy before resuming his usual attack patterns. Five hits will defeat him.
Chief Chilly Seasonal Forest Chief Chilly, an oversized Chill Bully, has the same attack patterns as Big Bully. Chief Chilly, however, is slightly faster and stronger than Big Bully, breaks off parts of the outside of the arena every time he takes damage and will struggle to get back onto the stage if he's about to get knocked off for the third time.
Mach 1 Mechakoopa Galactic Hiding A strongly modified Mechakoopa with wind-up jet engines. He can perform an ultra-fast dash after charging up, although it leaves him vulnerable to a jump attack afterwards. He may also shoot green fireballs into the air, causing them to rain down onto the stage. It takes three hits to destroy the Mach 1 Mechakoopa.
Army Hammer Bro Speedy Palace Army Hammer Bro stands on one end of a corridor while the player starts on the other side, making their way past a group of Hammer Bros, Fire Bros and Boomerang Bros to reach him. When the player attacks him, he uses a tractor beam to bring the two to an arena. He can throw hammers in sets of three and use magic to give his hammer attacks special properties for a short period of time. Three more hits will be needed to defeat him.
Chaser Tower Stormy Sky A huge, mechanical tower equipped with Fire Bars, Bill Blasters and a group of Koopa Troopas who patrol the route up. The player must reach the top and jump on the glass dome to destroy it, but at the same time is on the time limit, since the tower is slowly but surely sinking into a pool of electrified water.
Boom Boom and Pom Pom (1st) Quartz Volcano Boom Boom and Pom Pom are both fought at once, using the same attack patterns from before. Kamek, in this battle, uses both fire magic and ice magic, and can also summon Magikoopas.
Blue Bowser Clone Ludwig's Skyward Tower Ludwig uses his magic wand to turn both himself and a nearby Magikoopa into a blue clone of Bowser. This creature attacks with blue fireballs and can also throw hammers while the player travels along a long flight of stairs that leads up to it. Upon reaching the end of the path, the player can directly fight the Bowser Clone, who launches smaller fireballs (either in sets of four or with a homing property), jumps and can hide in its shell to avoid damage. If the player has a flower power-up, they can use it to damage it, with twenty shots being enough to finish it off. If they do not have a flower power-up, they must instead make their way past it and spin attack a lever to break the bridge, causing Ludwig and the Magikoopa to fall into the dark matter below.
Ludwig von Koopa Ludwig's Skyward Tower Ludwig starts the battle by using his magic to bring the player onto the roof of the tower - a maze of grassy platforms, rope bridges and paths of rainbow-coloured light that vanish periodically. Ludwig can fire blue magic bolts with his wand, which home in on the player and are sometimes fired in sets of four, alongside some black magic bolts which re-adjust their homing if they miss the player, and create a huge area of blue energy in front of him, stunning the player if they touch it. Additionally, he may rearrange the format of the arena or freeze the entire floor after charging up. Only attacks from a Water Flower will damage him - any other attacks will be repelled. After five hits, he tucks into his shell, summons four homing fireballs from the sky and tries to ram into the player (this ram attack is faster than Roy's), then comes out and resumes his normal attack patterns. The fifteenth hit on Ludwig will defeat him.
Clock Bowser Chrono Field A replica of Bowser made from clock parts. He chases the player up a tower with one hundred floors, being able to shoot giant pinkish-purple fireballs, use either a fiery claw attack or a dashing claw attack when he gets close to the player and cause the gargoyles on the walls to shoot blue fireballs that home in on the player. The player simply has to reach the switch on the top floor of the tower and use it to destroy the tower, bringing Clock Bowser down with it.
Megafunction Magnetic Cliffs This battle-robot has five phases to his battle. In the first phase, it shapes itself to resemble Flaming Piranha and will dash around after the player, and must be tricked into stepping in electricity. It then breaks the centre of the arena, jumps in there and changes shape to look like Lady Froid. It will then, from there, summon meteors and balls of electricity which hop around, while shooting Bullet Bills in waves of three. It may also shoot a gold Bullet Bill, which can be spun into to reflect it. If reflected, the projectile will be batted back, but after being spun into five times it will finally hit him. Megafunction then turns into a rounded creature with two drill-arms, digging through the ground while chasing after the player. Spinning near it causes it to retreat, then chase the player even faster. A second spin causes the creature to go back to the centre of the area where the player cannot reach it and turn into a Thundergeist look-alike. The fight is just like Thundergeist's battle, although Megafunction can also summon electric lasers and temporarily electrocute a section of the floor. One hit will cause the beast to go back to its Flaming Piranha-like form, using the same tactic as before while also firing golden fireballs and leaving flames everywhere it walks. When it takes a hit in this form, Megafunction is defeated for good.
Sun Spook Destructive Space A large, fiery creature with the same body shape as Mario. He starts as red, but becomes orange and twice as large when it sees the player. He then floats in the air and will shoot a stream of fire at the player. He then summons two meteors before trying a punch attack. By using the punch attack, he sends the meteors into the air, allowing the player to use a flower power to launch them at the Sun Spook. After only one hit, he further grows in size and becomes yellow. In the second phase, Sun Spook pursues the player with his flamethrower and can summon three meteors at one time. The second hit causes him to become green and grow even more. In this phase, his flamethrower leaves a trail of fire, and both his punch and the meteors send six streams of darkness flying outwards. For the fourth phase, he becomes yet even bigger and bluish-green in colour, can keep shooting his now-blue flames for longer and creates circular shockwaves from his other attacks instead of streams of darkness. Once the fifth phase is reached, he once again swells up in size and becomes dark blue, will shoot purple fire that persists for longer and can punch twice in a row. The fifth hit on the Sun Spook causes him to grow even larger, become light blue and then explode into a tornado of white fire.
Skeleton Yoshi Yoshi Paradise Skeleton Yoshi will challenge the player to three consecutive races, all of which centre around using Yoshis - the first focuses on Dash Peppers, the second on Blimp Fruit and the third on Bulb Berries. After winning all three races, Skeleton Yoshi will hand over the Star. Should any race be lost, however, Skeleton Yoshi will eat the player, instantly killing them.
Bowser Jr Rainbow Run Bowser Jr's fight has five phases to it. He spends the entire fight on his Junior Clown Car, using varied attacks from a safe distance. If he fails to damage the player three times, the next phase starts. In phase one, he commands Goombs to operate laser cannons, with each shooting a solid beam and a ring of orbs, while shooting homing fireballs. In phase two, he throws large numbers of Bob-Oms onto the stage. In phase three, he throws Koopa shells which bounce around the battlefield. In phase four, he has Magikoopas appear in groups of five, empowering their magic attacks with his own fire breath. Finally, in phase five, he uses a paintbrush to lob large orbs of paint in sets of four. Once the player survives the fifth phase, Bowser Jr gives up and escapes, leaving the Star behind.
Dry Bowser and Kamek Dry Bowser's Wind Castle Dry Bowser starts the fight on the ground, with Kamek and a huge Dry Bones in the background. Bowser can launch three blue homing fireballs or a larger, non-homing purple fireball, pound the ground to launch a shockwave, teleport right next to the player and perform a spin attack from there, and fire five non-homing fireballs at once, while Kamek shoots white projectiles that can turn into various enemies when they touch the ground and can force the Dry Bones to attack with dark magic, launching either eight homing streams of darkness or a huge, purple lightning bolt. Using the provided Wind Flowers, the player must land twenty hits on Bowser. After that, Bowser escapes to the background. Kamek then summons a Hammer Bro, a Fire Bro and a Boomerang Bro to attack the player. Once they are defeated, Dry Bowser will turn into a large, electrical creature and walk around the area, shooting whirlwind that can call forth toweeing twisters if they hit the floor, throwing electric orbs as projectiles and floating in the air while spewing snow onto the floor, leaving ice spikes that persist for quite a long time. Twenty hits using a Wind Flower will defeat him, at which point Kamek goes into a frenzy and will fly around while summoning sets of four yellow Crystals each which will try to fall on the player, in addition to performing swooping attacks. It only takes one hit to defeat Kamek.
Four Elements Bowser, Kamek and Bowser Jr Eternal Night Using the power of the Grand Star, Dry Bowser transforms into Four Elements Bowser and effortlessly destroys Peach's Castle. Kamek then sends the player flying into space, only for Rosalina to save them. Rosalina then reshapes the ruins of Peach's Castle into a pathway leading up to the Grand Star, which had escaped from Bowser's clutches after the destruction of the castle. The objective is to get to the Grand Star on the other end of the path, all while avoiding Bowser's giant energy projectiles, Kamek's fire magic and laser-firing Crystals, the cannon fire from Bowser Jr's airship and the various enemies on the path including Spinies, Hammer Bros, Magikoopas and Bob-Oms. Once the player reaches the end of the path and retrieves the Grand Star, the battle is won and the ending will unfold.

Rosalina's House

This section covers the format of Rosalina's House.

  • Library: A large candle is seen, marked with a number equal to the number of Stars you have collected. The flame of the candle changes colour as you collect more and more Stars, starting as red and being blue in colour by the time you have collected all 200 Stars. On either side of the candle is a bookcase, and in front of it are Rosalina and the characters you are not currently playing as. Polari, a black Luma, is also here, showing the player a map of the house if talked to.
  • Lounge: A little way to the left of the Library is a quilted dome, which can be entered to access World 1. Once the Main Star of Ruined Region is obtained, the members of the Toad Brigade are seen in a space nearby, which holds several sofas and a bed.
  • Diner: Positioned to the top left of the Lounge is an oven-like dome, which can be entered to access World 2. A star-shaped table is found next to this dome.
  • Kitchen: At the top of a staircase near the Diner is a dome resembling a cupcake, which can be entered to access World 3.
  • Studio: To the right of the Library is a wide-open area, with a bookshelf-like dome which can be entered to access World 4. There are three canvases found in this area.
  • Bedroom: After a short path at the far end of the Studio, there is a dome made of soft materials, which can be entered to access World 5. A bunk bed is found on either side of this dome.
  • Workshop: At the top of a staircase near the Bedroom is a metallic dome, which can be entered to access World 6, and a workbench with some tools on it.
  • Attic: At the middle of a bridge which connects the Kitchen and Workshop, there is a platform which rises if stepped on, leading to a wooden area with a dome resembling a cardboard box, which can be entered to access World 7.
  • Conservatory: Below the bridge which connects the Kitchen and Workshop is an area made of glass, with a grassy, flower-covered dome which can be entered to access World 8. This area connects to the back of the Library.

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